[Brutal] Legendary archers are INSANELY strong – Age of Wonders 4 High Evil- Ep.2



Get the game here for 9% off promo code POTATO: https://us.gamesplanet.com/game/age-of-wonders-4-steam-key–6110-1?ref=POTATO
UK Link: https://uk.gamesplanet.com/game/age-of-wonders-4-steam-key–6110-1?ref=POTATO

Age of Wonders 4 is a new magic based 4x game that has some elements of civilization as well as Master of Magic.

Playlist: https://www.youtube.com/playlist?list=PLr_5Byhx_s88iWxC-WHPUOBUc87bkxxiV

► Twitter: https://twitter.com/PotatoMcWhiskey
► Discord: https://discord.gg/5bwyDyD
► Subscribe: http://www.youtube.com/subscription_center?add_user=PotatoMcWhiskey

source

41 thoughts on “[Brutal] Legendary archers are INSANELY strong – Age of Wonders 4 High Evil- Ep.2”

  1. One of my fav builds i did was Evil High culture focused on archers. Seeker arrows is a must for another +1 range, starting awakened already in all fights when Pure Evil is so strong also. Late game transitioned to better t3 archer units like Zephyr, and can speed up ranks on unit groups late game with that spell that gives +1 rank to all units on use.

    Reply
  2. Had my first Brutal win with a T1 archer build. That solely focused on archer damage. Can get a lot of upgrades very cheap with T1 tomes. Fire, Ice, Poison, Holy, Range. Could easily do over 50 damage without any buffs.

    Reply
  3. For next upgrade, astral blood and amplified arrow is very good. Then with T4 immaterium book, you can get meteor arrow

    You basically no longer have sniper, but long range artillery

    Reply
  4. Man, Spring Fairies seem absolutely bonkers, the ability to pass True Strike to archers, enabling them to hit at max range, is kinda fcking nuts. All these free shots during the first 2~3 turns of battle just build so much momentum, starting a fight with a few kills (Some being heroes even) turns the tide really fckin easily. Sweet build ngl

    Reply
  5. night mares tyrants knights with fetid legion, joy siphoners, bloodfury weapons, flameburst weapons, and intimidation aura. makes a monster that does massive moral and over all damage add anything else for flavor i like doing giga chosen for more attack when units run and more health

    Reply
  6. Potato, you are a master of effective, yet extremely boring builds. Build no 1 – spam sunderers and sunderers only. Build no 2 – spam archers on spiders and them only. Build no 3 – clump your units and spam strengthen and awakening. Jesus, man. <yawns>

    Reply
  7. I made the super archer build with high before. Grabbed the tome of winds JUST for zephyr archers.

    My tier 3 units could one round most tier 4 enemies effortlessly, and with 2 or 3 of them I obliterated even tier 5s.

    I love that build. Made the civ look like frogs, called them Dart Frogs

    Reply
  8. I did something somewhat similar recently where I ran tome of winds Zephyr archers with tons of unit enchantments to tremendous effect. Turned my archers into howitzers and just could not be stopped

    Reply
  9. I played a similar build to this when I first saw the tome of enchantment

    1-Tome of Zeal (Super strong early: zealots fanatical workforce, some of the best access to strengthened after you get zeal)
    1-Tome of enchantment (+range and awakened tools)

    2-Tome of Amplification (Amplified arrows is +30% damage that stacks multiplicatively with crit and strengthened and more range as it can hit current range +3, also amplified arrows applies debuff to second target, also astral blood crit, also amplify minds for nutty cities at this point)
    2-Tome of the Inquisition (Zeal access and +10 accuracy for ranged, and mas condemn)

    After this you almost dont want to go for higher tier tomes. Instead picking up things like tome of artificing for crit and golem assistant. Tome of pandemonium for vassals of chaos +30 damage (with coordinated strike we apply marked and with mass condemn they are condemned). And then of course you can grab the elemental ranged enchantments you want. Usually fire and poison as they inflict debuffs.

    Grabbing these extra low tier tomes doesn't actually slow you down that much because they are much faster to research and ranged units dont really have a good tier 3 tome to pick.

    Reply
  10. This level of archers are still actually far from the most broken thing you can accomplish. For truly disgusting archers you want:

    Keen-sighted (+20 Accuracy) + Overwhelm Tactics (crits) + Pure Evil High Culture.
    Optionally Runesmiths to reduce unit enchantment costs, since you want to get a ton of them.
    Optionally Fabled Hunters for the freebie starting rank for all ranged units.

    Your choice of tier 1 tome. I'd pick either Tome of Zeal for Legion of Zeal, Tome of Beasts for Mark as Prey or Tome of the Horde for Spawnkin. Most tier 1 books are pretty good honestly.
    Tome of Enchantment for Seeker Arrows
    Tome of Scrying for Guided Projectiles
    Tome of Winds for Zephyr Archers

    After that you can just add every possible ranged damage enchantment available.

    Reply

Leave a Comment