They should just hard cap the % not to consume charge at 50% and let it stay that way. No way in hell is this healthy for the game especially considering the cost of this runeword. It was supposed to introduce some versatility but now we get massively powercreeped instead by this braindead build. This season's runeword lineup is an absolute disaster. Hopefully we'll see new uniques instead and maybe some buffs to the older ones that see little use.
I am happy that they are still updating this game, and trying to revamp under used builds… but i really can't enjoy how this build has more silly screen vomit than most PoE builds, it's just a bit too much for D2 imo. wish it didn't spend all 3400 different charges on you at once atleast, just something different, i am so very surprised that it got past the beta in this form.
Haven't leveled an assassin so cant test it, but wouldn't an easier way to get rid of charges be to just weapon swap and dump then w/o mosaic equipped?
Nice try, im not getting fooled into replaying this game for the 1000th time and farming for 70hrs to get the gear to play this build to uhh, farm… for more gear? That i already have? To uhh.. play
THANK YOU. Was ripping my hair out trying to figure out why CS wasn't giving me LL and it was FoF lol – also in combo 2 I think you might want BOL 1 with PS 3
Anyone else experiencing a bug where after you start kicking the sin is stuck in a animation glitch? When she's stuck like that my attacks don't register and when I run away from my target it rubberbands me a few times back to the monster even though my FPS and ping are still good. How do I send this bug to blizzard?
Hey Llama thanks for the great video! I would love to see an "Attack speed for dummies" video for this build in the future. Ive read so many contradicting information about how much attack speed you want based on which claws you are using. Even the maxroll guides say one thing but show another in the gear, which is confusing. For instance i heard from reddit/forum threads if you have 2x Greater Talons, you dont want any attack speed on gear, but then showcasing Greater Talons using Treachery which has 45% IAS. Very confusing for my peanut brain.
14:31 no please no nerfs, cuz i hate go back to the same old characters OP at all time in all situations, finally we have something different and New, i hate when they just buff the same characters the pala the sorc the amazon.
Further reducing the duration of the charges would be the perfect nerf to the build. Keep attacking and you keep all the charges up, stop attacking and you lose them. Turn it into an area farming build that requires you to constantly be on the move and not a boss build. This would also help balance PVP as opponents could just run to keep you from maxing charges
The mechanic of charges makes it so that it either has to be like this and stay OP, or get nerfed, but completely nerfed to oblivion. There's just no way MA can be good and reasonably fun if it's not exactly functioning like this. So if they're gonna nerf it, they might as well just remove mosaic because it's gonna suck awfully in any form of nerfed state
Can someone please explain to me why it should really be nerfed?
I am kind of sick and tired seeing HDins, Smiter, Foh, Vindicators being top notch. Being fad of Trapsin just doing pvm/pvp but not bossing. being fad to start sorc all over again etc.
We had Enigma, CtA, Hoto, CoA, CoH, Titans, Stormshield, Grief, LW, and so on for years. Now there is a real build defining RW in D2 which diversifies the Sin even more and bring it par to UT's and it is now considered 'ermagherd pleas nurf it nu fun allowed' yadyada. I mean dafuq? Is it that bad for the games environment and should be of any concern? I am not convinced right now, but I stand corrected.
Looks fun for those that can make it. I fully expect this to be completely nerfed before I ever get to enjoy it. Just like the Fire Golem and Fire Aura did.
The build is a huge succes for me, i'm having so much fun and even though it can do pretty much anything it's still not free teleport from sorc so i don't think it's that op.
I think mosaic can have something like -25-30% to elemental damage. That would keep the fun control part, and it won’t be this broken
apple crumble
why not drop fire all together and run tiger strike
They should just hard cap the % not to consume charge at 50% and let it stay that way. No way in hell is this healthy for the game especially considering the cost of this runeword. It was supposed to introduce some versatility but now we get massively powercreeped instead by this braindead build. This season's runeword lineup is an absolute disaster. Hopefully we'll see new uniques instead and maybe some buffs to the older ones that see little use.
Don't instant nerf before some of us even have mosaic runewords! Ignore his feedback BLIZZARD 🙂
How important are elite bases (over nightmare versions)?
I am happy that they are still updating this game, and trying to revamp under used builds…
but i really can't enjoy how this build has more silly screen vomit than most PoE builds, it's just a bit too much for D2 imo.
wish it didn't spend all 3400 different charges on you at once atleast, just something different, i am so very surprised that it got past the beta in this form.
Haven't leveled an assassin so cant test it, but wouldn't an easier way to get rid of charges be to just weapon swap and dump then w/o mosaic equipped?
Just wonder if this build will get some nerf or they'll leave it be.
Anyone saying its op try playing with just the claws. It takes skill to ramp up and stay alive.
When is the guided play through?
Infinite charges is stupid and lazy way to play
Having one character able to mike all immunes with one button is not good. That’s baiscly d3
It needs to be nerfed for sure. I good way to need it is by abilities not stacking all at once. It only go s with one not all stacks of every ability.
its nerf is cobra strike doesnt work vs mages and willows
Once I find 2 gul and mal runes this is my next build. I love this.
Would love to see this in pvp
cobra strike + FOS + 1FS = big fire damage right ?
The problem I have with this build is that it makes dragon claws redundant as a skill entirely. They need to rework dragon claws.
I have been thinking of having ice,Thunder ,phoenix n fade maxed out n rest of the points in fire.
You didn't cover the huge "next hit delay" problem. Very dissapointed.
30% "CtnCC" into each Finisher up to 50% each and limiting charges to 2
Nice try, im not getting fooled into replaying this game for the 1000th time and farming for 70hrs to get the gear to play this build to uhh, farm… for more gear? That i already have? To uhh.. play
18:30 ….. the effect of being a daddy is starting. 😀 😀 😀 😀
THANK YOU. Was ripping my hair out trying to figure out why CS wasn't giving me LL and it was FoF lol – also in combo 2 I think you might want BOL 1 with PS 3
Anyone else experiencing a bug where after you start kicking the sin is stuck in a animation glitch? When she's stuck like that my attacks don't register and when I run away from my target it rubberbands me a few times back to the monster even though my FPS and ping are still good. How do I send this bug to blizzard?
another stupid intro ;]
Thank you for infos. PD2 > D2R. They make something fun, but no test, no balance… Well D4 is coming, don't see they doing effort on balance.
Hey Llama thanks for the great video! I would love to see an "Attack speed for dummies" video for this build in the future. Ive read so many contradicting information about how much attack speed you want based on which claws you are using. Even the maxroll guides say one thing but show another in the gear, which is confusing. For instance i heard from reddit/forum threads if you have 2x Greater Talons, you dont want any attack speed on gear, but then showcasing Greater Talons using Treachery which has 45% IAS. Very confusing for my peanut brain.
Finaly some balance to the game i was tired of hammerdin OP sorceress OP the same characters.
14:31 no please no nerfs, cuz i hate go back to the same old characters OP at all time in all situations, finally we have something different and New, i hate when they just buff the same characters the pala the sorc the amazon.
Further reducing the duration of the charges would be the perfect nerf to the build. Keep attacking and you keep all the charges up, stop attacking and you lose them. Turn it into an area farming build that requires you to constantly be on the move and not a boss build. This would also help balance PVP as opponents could just run to keep you from maxing charges
does it have to be an hell claw? or can i make mosaic with a quhab?
The mechanic of charges makes it so that it either has to be like this and stay OP, or get nerfed, but completely nerfed to oblivion. There's just no way MA can be good and reasonably fun if it's not exactly functioning like this. So if they're gonna nerf it, they might as well just remove mosaic because it's gonna suck awfully in any form of nerfed state
wow thats incredible
Can someone please explain to me why it should really be nerfed?
I am kind of sick and tired seeing HDins, Smiter, Foh, Vindicators being top notch. Being fad of Trapsin just doing pvm/pvp but not bossing. being fad to start sorc all over again etc.
We had Enigma, CtA, Hoto, CoA, CoH, Titans, Stormshield, Grief, LW, and so on for years. Now there is a real build defining RW in D2 which diversifies the Sin even more and bring it par to UT's and it is now considered 'ermagherd pleas nurf it nu fun allowed' yadyada. I mean dafuq?
Is it that bad for the games environment and should be of any concern? I am not convinced right now, but I stand corrected.
Looks fun for those that can make it. I fully expect this to be completely nerfed before I ever get to enjoy it. Just like the Fire Golem and Fire Aura did.
The build is a huge succes for me, i'm having so much fun and even though it can do pretty much anything it's still not free teleport from sorc so i don't think it's that op.
For me the only concern is whether my graphic card can handle this much spam of VFX….
Why does my dragon talon only hit twice when his kicks 6 times ?