Please support this channel on Patreon!
https://www.patreon.com/MordianGlory
Element Games Affiliate Link:
https://elementgames.co.uk/warhammer?d=10843
Use this Referal Code to earn double bonus store credit when buying through element games: TIM3921
Noble Knight Games Affiliate Link (US based store): https://www.nobleknight.com/SC/Warhammer-40000?awid=1289
Link to Merch Store:
https://store.streamelements.com/mordianglory
Email:
[email protected]
Add me on Facebook 😀
https://www.facebook.com/profile.php?id=100014956818236
Follow me on Instagram:
https://www.instagram.com/mordianglory/
I have a new Mailing address! If you want to send anything to me then please use the below address:
Name: MGTV
Address line 1: Store First
Address line 2:Roundwood Point
Town: St Helens
Postcode: WA9 5JD
Country: United Kingdom
source
Let's go
You play this while I'm building British Airborne
nice game 🙂 a 1 always fails to damage, the pg 56 damage rules is regardless of any modifiers a 1 always fails, and is repeated on pg 107 in the damage vs armoured targets section. Soft skins are treated pretty much the same as infantry just with a to kill value of 6+ (same as a veteran in a building or in body armour/behind a gunshield). Panzerfaust with the +6 would be, on hit, a kill of softskin on any roll but a 1, but a 1 would fail.
rule question at 27:57. I thought that the pins caused by HE were on top of the pins cause by the machine guns? like, if he fired the mg first, it would have put a pin on, and then when he hit with HE he would have rolled to have the HE pins added? shouldn't your guys have gotten 2 pins there instead of 1?
As far as the jeep goes Danny has you covered on penetration, and you needed to roll for vehicle damage on the vehicle damage table. Soft skins still require a roll on the vehicle damage table if a small arm rolls a 6, or if it is penetrated by a heavy weapon. However, if you beat the armor of the soft skin by 3 or more (for the panzerfaust, that's a 3 up on the penetrating dice against a jeep) you get massive damage and roll two dice for the vehicle damage and pick the larger.
So there was a chance if you muffed your penetration and damage rolls that you would just immobilize or stun the jeep!
For vehicle penetration rolls a roll of a one always fails, even if you fire a 7+ pen value weapon at a jeep.
I like to imagine that historical random dice fell from the sky whenever someone thought of doing something.
Fun game!
Just remember, snipers do get the -1 for long range. So hit on 4s over 18”. Makes them fairly unreliable, but I have had mine kill 5 things in one game once… so I still take them lol.
Loving the Bolt Action content!
thx for that steady bolt action entertainment my man👍
Always love your table setups. Awesome as ever.
Good old Tiger Fear, I have a Panther Ausf A, Tiger I, Jagdpanther, and Jagdtiger. I should just go and buy the Tiger II, Sturmtiger and Ferdinand that way I got all the German vehicles with that ability LOL. But my 3 top favorites is my Brummbar, SD Kfz 251/21 Drilling and StuH 42 and yes I take the Schurzen skirts for the Brum and StuH.
Another rules question.
When the Artillery comes in and kills a member of the howitzer crew, why don't they get pins. Like, if I was sitting on my gun, and a huge explosion goes off next to me and one of my comrades dies in front of me… I'm probably going to care at least a little? Does anyone know where it says that one he template cannot pin multipule squads, even though it can hit multipule squads?