Blood Angels vs Necrons, 3000 point Warhammer 40k battle report



Sultan is back with his Blood Angels and standing against is 3000 points of Necrons, led by The Nightbringer.

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35 thoughts on “Blood Angels vs Necrons, 3000 point Warhammer 40k battle report”

  1. Didn't cheat here, this is a great list. You have screening, tanking, plenty of shooting, lots of scary threats. Love me some Annihilation Barges. Those arcing MW killed me a lone operative eversor from 36" away once, my opponent was absolutely flabbergasted and has hated them ever since. I'm personally more of a Tela Immortals man myself, but lethal hits on 5+ gives them nice flexibility. Looking forward to this matchup!

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  2. Love this. Sultans Angels are an absolute dream boat. I hate necrons with a passion and hope they fail. Your list seems solid enough though winters. Maybe an extra annihilation barge and enhancements or even some doomstalkers rather than your flayed ones. Also tesla carbines are actually pretty effective. The stealth enhancement and the rapid ingress enhancement are pretty solid for wraiths or skorpekhs.That said, i hope you lose. Long live the sanguinor

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  3. pretty sure assault ints only get to roll for mortals on guys that make it base to base, so it would have been 3 dice against the nightbringer…might have survived the mortals at least.

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  4. Sultan man I feel your pain mate I have the same lick with rolls, once per game I get like spike that does something cool, but never enough to win lol.
    On the other hand me and friend matched it out that angron only has a 44% chance to kill a shard on his own (the dragon one) they are mad powerful atm

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  5. I think this is a good list, and a good narrative list! In my eyes it seems like a world where the technomancers are the guys with a lot of sway.

    Although they hate using the destroyers and flayed ones, they recognize the danger of the blood angels and are ready with some combat of their own.

    They also have surrounded themselves with two massive platoons of wraiths. Usually seen creeping around solo or in groups of 3 at most when the blood angels first infiltrated this world. These techno’s have 6. Each…

    They’re more deadly than ever (+1 to hit), activating phase blades (the hungry void strat), and their reanimation is near instant in the field of the technomancers mechanical will (5+ FNP)

    Massive bodyguards, over twice as tall as the blood angels bulkiest primaris marines, constantly slinking in and out of their pocket dimensions, through the floor and walls and ceilings as the technomancers float around their final hold out in the tomb world.

    Oh and the vehicles, yummmm

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  6. Best terrain as always. No lame rectangles with magically line of sight blocking like a board game. And no competitive mission pack. This is the real Warhammer experience, as it should be. Quadruple thumbs up!

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