Blizzard Has Made Supports OVERPOWERED in Overwatch 2



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Blizzard has been buffing supports repeatedly and now the game is shaping up to have a serious MOBA element to combat the SHOOTER Mechanics, flipping the support narrative in Overwatch 2. But is this a bad thing? Let us know you thoughts in the comments and don’t forget to LIKE and SUBSCRIBE!

Sources:
The Overwatch 2 Moira Rework is Absolutely RIDICULOUS
https://www.youtube.com/watch?v=KYnQI2R1qEY&ab_channel=Hoshizora
[OW2] Mercy can counter Pharah much better as of today’s patch!
https://www.reddit.com/r/Overwatch/comments/vwzygh/ow2_mercy_can_counter_pharah_much_better_as_of/

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21 thoughts on “Blizzard Has Made Supports OVERPOWERED in Overwatch 2”

  1. It's like the devs make 5 v 5 to move away from the bs just to turn around and say we actually needed the bs and make even more bs than even ow 1 smh. The zen and moira changes are really making me reconsider playing ow 2.

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  2. Supports are now fun. But unless passive removed from all of them or most of them get slight basic healing nerfs, people will get frustrated playing dps and not killing… then OW3 will become 4v4, 1 op tank 2dps and 1 op support 😛

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  3. Here's the problem with ow, it balances heros for a match where both teams are comming and working together but reality is the complete opposite. This ability can be countered with team play but will u get that in your average match? And if you don't have your team picking the right heros counter it well…that's how you end up with all your friends quitting the game bc it FEELS so out of YOUR hands and into the random plat next to you.

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  4. ‘Overpowered’ but no one will play them so I’m forced to in my friend groups in order to actually play the Beta 😒 4 tank games in 2.5 hours one being a backfill 2 minute loss is NOT. FUN. OR. SUSTAINABLE.

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  5. Why did Blizz feel the need to reinvent the wheel with necrotic orb? Literally just change the old damage orb to apply a weaken instead of dealing damage. It means players can still play around it by moving away from its effect, yet can still provide a lot of peel value if thrown near a teammate being dove.

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  6. This Youtuber is the same person who was telling us the tank role is OP in OW1. He just doesn't get it. It's all about the fun factor. Deleting an entire playstyle of some heroes and making them clunky is just a bad design choice. Period.

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  7. As a support player, the biggest thing for me was that I didn't feel impactful in any way. Now with some of the buffs, I actually feel like I'm part of the game. The few times I played DPS were a blast because you were basically an unstoppable slaying machine.

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  8. I can't wait to see what's going to happen to deathmatch mode after all these changes.

    Joking aside, as a tank main I'm not the most concerned about this.

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  9. Here is my issue with the ability; the orb is not mechanically difficult to hit at all, and I agree that it shouldnt have to be, it should take some gamesense and planning to use effectively, however. It most definitely does not. Hitting almost anyone on the enemy team is huge value, so unlike immo field where you want to time if for when someone is dying and place it somewhere to buy that player time, the new orb can carry the fight just by throwing it at the first person you see and murdering it. As a dps player who finds myself flexing onto support fairly often these days the role is way too easy. Heroes should require gamesense, aim, or a combination of both. Moira requires neither, and while Zen used to in OW1 now he can be so aggressive and in your face while silently pushing you 90% of his important shots are easy too. Everyone loves Ana. Just follow the same philosophy. Her sleep; hard to hit, huge value if hit. Her nade; not very hard to hit, not always huge value

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  10. get rid of the AOE and make it a skill shot, then at least it would be on the same level as Anna's sleep dart. I feel like they should get rid of her ability to heal herself with her primary attack.

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  11. On average my dmg per match got halved after this new orb got introduced. I'd rather have the dmg orb so I can at least have a chance to kill anything in the game. New Moira is kinda boring to imo.

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  12. Did anyone think that maybe, just maybe they gave enfeeble the busted 75% damage debuff to see people actually pick and play her in order to give some feedback about where the community would feel it should be adjusted to in order to provide a satisfactory play experience for both sides? People are too quick to react and complain when we’re still in a beta. Lol

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