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Suggestion: reduce volume or (better) apply some kind of compression or limiter to cut your high gain S and X sounds, they are quite painful to listen to. Otherwise great presentation of this classic module.
Your funny. Its Guidos fort…yaknow GWEEDOS FORT…as if you were Italian! Aaayye….Im walkin' here!
I ran this module twice and am fortunate to have an original unopened copy in my collection!
As I dont play original D&D, but like this module, I converted it to AD&D standards. Both times were great with similar results. Lots of fun on this one!!
This module is a pretty decent time. Nothing amazing, but it will make for decent, nice D&D. When I ran this, I gave the railroaded second level of the dungeon a wide berth. The battle for the throne room is perilous enough without just forcibly funneling the party into an obligatory, unavoidable full second level with no way to pre-empt it or prepare. I made the pit detectable and avoidable (as a normal pit trap, not automatically).
Consequently, the party never saw the second level. They figured the chute led somewhere deep below, and chose not to pursue that. But that's fine, I'm pretty sure that was more enjoyable than being forced into a second dungeon crawl after all the careful operations they'd carried out to conquer the objective.
On a quick hunch, I'd guess the origin of subduing dragons as a formalized mechanic might be something that randomly came up in Gygax' or Arneson's game. D&D has a lot of very specific things like that that carry a strong hint of formalized rulings carried forward.
Horror on the Hill is one of my favorites from the 80s. I had planned a sequel (same dungeon but many years in the future) as a part 2 of my adventure series "Friends with Baylor" but as I really have no friends now, it never got done. That along with another top secret project that I won't tell anyone about because I don't want anyone to take my idea. Probably take that one to my grave.
Pretty cool !
It's a splendid module. A blast to read.
Just flesh out guidos fortress and forshadow the dragon is something the DM has to do.
A dwarf quest where the dwarf clan sends out one of its members to rescue the dwarf is something a dm could consider.
A Cleric quest where the order sends out the cleric pc to investigate the ruined monastery and foreshadows the evil cleric further in the dungeon is something a DM should consider.
I was 14 when I first ran this module. I'm less charitable in describing this… "adventure". I bought B4 a month later and the difference was such that I was kinda pissed.
22:00 combine this with B10? Holy shit! B10 is a masterwork! Do you want to fight?
Horror on the Hill would be a great lead in to The Red Hand of Doom. Make the monastery a fallen temple of Tiamat and change the cleric into a half-dragon and sprinkle warnings of a greater threat coming from over the mountains.
We had a lot of fun with the two old ladies. I made it a safe place with a palace on the inside of the small shack and used them as quest generators ( I tend to mash up adventures ). They were helpful but evil and that other shoe was going to drop but we never got that far.
Used this as a prelude to Nights Dark Terror, as the party travelled from Selenica to Karameikos following their adventures in the Lost City. I thought it would be a short optional sidequest, but it became a substantial and entertaining adventure. Witches were a highlight. The party were guests of the Hobgoblin King, and I dropped some Night Dark Terror foreshadowing in before dropping the players down the pit trap into the lower catacombs. Great interlude with a dramatic and deadly dragon encounter. Ruleset – Basic Fantasy Roleplaying – Hyperborea hybrid.
You are worried too much about plausibility when it comes to the mythical underworld. Read some old tales friend.
DMed it three times. I made several changes including a busy trade route that skirted along The Hill that was being harassed by the dragon and or bandits. Mapped out and developed the fort and renamed it to Gundirhold (which fit my campaign better in the northern lands). Still a good time.
Yes I loved it replayed it recently it holds up ❤ it.
One of my parties beat it. It went quite a few sessions, and they did manage to avoid most of the hill encounters, but they got in, down, and got that dragon as well. Killed the hobs and set up their own little puppet.