Best Expedition Tips! No Man's Sky Utopia Expedition Guide



Best Expedition Tips! No Man’s Sky Utopia Expedition Guide

These are the best expedition tips for No Man’s Sky. The new Utopia expedition is out right now and there are some unique things you need to know about it. The Utopia expedition requires a ton of chromatic metal, so you will need a ton of copper to complete it. You will also need a lot of Pure Ferrite, so farming minerals will be another priority in this expedition.

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42 thoughts on “Best Expedition Tips! No Man's Sky Utopia Expedition Guide”

  1. After completing expedition, the advice can be summed up in 1 sentence. You going to need a metric crap ton of copper. Also, build everything you need including launch fuel and life support gel in your base. Build lots of it.

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  2. my only tip: collect copper, refine it, do what the log tells u to do, collect copper, refine it, do something, collect copper, copper, copper in the FIRST PLANET! U will do 4 base comp along the other planets! get ready!

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  3. you need 800 chromatiic metal so 1600 copper for all 4 other base computers and you will for other thing need more chromatic metal so it might take you 2000-3000 copper. on the save side for the full expedition. after expedition complet save game shutdown restart to fix gamecache build costs for none expedtion normal gameplay. after expedition complet the base computer cost will dorp back to 25 chromatic metal once the expedition is complet and you save and shutdown and reloaded that expedition complet save.

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  4. On phase 3 the 3rd planet, you don't have to discover underwater animals on that planet, I would suggest only doing what's absolutely necessary because that planet is a death trap for noobs, build and upload base and Discover plant life because that one actually says On third planet, then move on to the next planet and finish the rest of phase 3 on the 4th planet. 😀

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  5. You can do the aquatic creatures milestone on the first planet. One of the creatures is rare though… you might get lucky and see it, but it's fine if you don't. Always to grab the other 2 easy to get ones. That way I need to find one on planet 3… and the less time you spend wandering on that planet the better.

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  6. As for copper… work smarter, not harder. Spend time on the first planet hunting buried caches and buried technology. In the caches you're looking for emeril or indium (you just need a little to start), but you can also get sentinel pillar maps (get one of these and read it on planet 3 to remove the aggressive sentinels). I typically aim for 15+ salvage data as well… on planet 2, you get access to the construction terminal and it's 10 for medium refiner and 5 for a biofuel reactor (cheap to build to charge your teleporters).

    The medium refiner allows you to efficiently refine copper/emeril/indium to chromatic metal by adding pure ferrite. Emeril and Indium can be expanded with chromatic metal. The means on one of my runs I got 70 indium from a cache, mixed it with chromatic metal from my excess copper to get 300 of it, then refined that with pure ferrite to get 1200 chromatic. Which is 6 bases worth… and I didn't have to stand around sweeping up copper on small beam all day. I replaced the pure ferrite and built up that stockpile also with medium refiner tricks. Oxygen doesn't have a lot of use here and is easy to get from all the puffers, so that expands carbon (you can also use it on ferrites to get rust to get 2x ferrite and convert that, but that's pretty slow). Carbons with ferrites gets you magnetized ferrite needed to build the medium refiners to begin with, but you can make more and convert it back to 2x pure ferrite. Another recipe I used was mixing ferrite with pugnium for pure ferrite… went outside my base while things were refining and shot sentinels for that (and other goodies). That's multitasking.

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  7. Another thing to look out for on planet one in the visor are the "3 star" markers. Those are metal fingers here. That gets you uranium and gold (which can be refined to pyrite if you want). Uranium is much better for refueling launch thrusters… you can always top up efficiently and don't have to craft it. If you're difficulty settings are low enough you can also buy it.

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  8. Thanks for the video. Btw there was a sentinel pillar less than 600 u from the first point on the 3rd planet (aggressive sentinels). Just fly low and slow in a circle around the archive until you see it, land and shut off sentinels quickly.

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  9. I messed up Jason, must have accidently clicked out of ESC screen while afk and crashed into the second planet, came back to find myself and my damaged ship hrs from my 2nd base and grave. Ship needed a wiring loom. Luckily I could make a base computer & bike so it only took over an hr to reach my base.

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  10. Definitely make sure to have at least a couple 1000 of carbon, ferrite dust, and copper before leaving the first planet. It’ll definitely save on how much farming for mats you have to do.

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  11. It's worth noting that many of these tips generalize to other expeditions or the regular game modes. Always read the expedition milestones carefully and pay special attention to milestone rewards that you can use to complete other milestones.

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  12. There are a few settings that can be changed in Difficulty settings page. They are:

    The Default difficult setting is Standard

    Survival Difficulty
    Scanner Recharge
    Technology Damage
    Goods Availability
    Reputation & Standing Gain

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  13. Thank you for your guide video's. Followed you over the week end on twitch, burnt all my mobile data as well 😵‍💫🙂. Up to stage 3, avoided the sentinels by tunnelling mostly. But did get a number of activities done on the first planet for stage 3. I got my water creatures and Living Pearl's on the first planet. As it has three water creatures. 🙂

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  14. When I farm copper I purposely use the medium manipulator beam and sweep wide for the silica – its fuel for the manipulator. Another tip for the third planet – put your base underground – the sentinels have a harder time finding you and won't search the tunnels you dig.

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  15. Jason, it's a little silly for a guy that has been making these videos longer than I been playing, to harvest copper with out using the terrain leveler. 20 times faster Jason, just saying😊

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  16. Jason. One thing you didn't mention and I think a lot of people will forget is that in this expedition you CAN'T craft ANYTHING outside of A BASE. Which is usually not a problem until you land and find out you don't have enough launch fuel to take off and don't have any. 😠 Also. For the 3 marine fauna, you can get them on the first planet. I did. But the 8 plants you do have to get on Sesto.

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  17. I don’t know much about speed running ethos, but the fastest way to do this expedition is to use the wire glitch. I actually used it to glitch in solar panels which I then destroyed to get chromatic metal. If these glitches make a speed run invalid obviously don’t use them but if you just want to get through the mission these are the perfect tools

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