Becoming A MILLIONAIRE – Anno 1800 MEGACITY || ULTRA Hard & 160+ Mods & ALL DLCs | Part 07



Anno 1800 Megacity Playthrough – massive city building with over 160 mods and all DLCs included. Super HARD AI Opponents and Pirates, new assets and new continents round up the ultimate Anno 1800 Experience.

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Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and is set to be launched within April 2019.

It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century.

Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, “blue-printing”, and the effects of industrialisation influences on island inhabitants.

And if you’re interested in more Anno – I’ve played all the other games in the series!

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Music by Alexander Nakarada
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#Anno1800 #Anno1800Gameplay #megacity

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41 thoughts on “Becoming A MILLIONAIRE – Anno 1800 MEGACITY || ULTRA Hard & 160+ Mods & ALL DLCs | Part 07”

  1. There needs to be a mod that adds more and better anti aircraft guns in game. Maybe even AA ships. Perhaps you could commission someone to make one.

    I would if I was able to.

    Reply
  2. When i was a ski instructor i had a little boy. On the chairlift i was asking him about his hobbies. He said he liked gaming and i asked which ones. I was expecting Fortnite or Roblox (He was 6), to my surprise he said ANNO!! I asked him if he knew your channel and he said he loved it. Such a small world!

    Reply
  3. How are you making soo much money??
    Im quite new to the game but even on High income settings im on average making at most a Quarter the amount of money even when comparing times with similar population numbers.
    Love the series and cant wait to learn even more about the game

    Reply
  4. Mann what a awesome naval win. I really wish you would start working on micromanaging your ships though. You could minimize losses even further by cycling damaged ships to the back, or using them to pull your enemies into full broadsides. You are so dang efficient with city building, I would love to see your naval skills refined to the same capacity. I think you would find early game fighting much more fun when you start learning how to pull AI into ambushes, proper cycling of damaged ships to rear, double broadside maneuvers, and everything else you can do when you micromanage your ships like you do your cities.

    Reply

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