Beasts of Chaos Battletome Review – Warhammer Weekly 02082023



Join us for another week of news, rumors and all things Warhammering! This week, we are breaking down the new Beasts of Chaos battletome. Much like last week’s review, this tome has seen some BIG changes. So the question is – are these changes for the better? We break down the new tome and its wins and losses.
#warhammer #ageofsigmar #beastsofchaos

0:00 News
14:10 Pick of the Week
18:30 Hobby Time
20:15 BoC
1:02:50 Great Frays
1:12:45 GS&BT
1:16:40 Warscrolls
3:06:00 Lists

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48 thoughts on “Beasts of Chaos Battletome Review – Warhammer Weekly 02082023”

  1. I really appreciate Vince's stance on unclear rules: if reasonable players can come to differing interpretations, we should demand a FAQ rather than try to intuit the intend.

    Coming from 40k, where the rules are much less tight and answers to actual FAQs very rare, I think players of that game could benefit from adopting this stance. We've gotten too used to taking responsibility for figuring out how to make the game function rather than hold GW accountable.

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  2. As a dedicate player to beasts, here are my ideas on it.
    Overall
    The book is good, the new playstyle is fine, the Rituals are different and fun, most units got a glow up, Ambush is better, but there are still some negatives.
    The speed is in a weird spot, its hit or miss and only works at certain times, we are a combat speed army now, not a movement speed army.
    Most warscrolls are fine, tough some has been nerfed, are just bad now, or over costed, but the majority are very good now.
    BoC are a very glass army with ways to mitigate damage in the form of -1atks, only hit on 6s, fight lasts, rituals, large healing, etc… which when they work they work, but when they don't its bad, the army is very polarizing bc of this IMO, and also makes them a weird feels bad army, you will at times completely wreck you opponents and other times they wreck you.

    The good: Most warscroll are good, I'd say all but a handful are very good. Some of the combos are honestly insane now too, Slitherwrack helm on the Doombull to counter charge in your opponent turn to make a strike last unit and doing MWs after a unit could have also Unleashed Hell, could have made you -1 atks, and only hit son 6's, Rituals +6" range working while in Ambush with Raiders able to double tap, etc… there are a lot of little tech that can change the game state in insane ways.
    Doombull, Bullgors, Slaangors, Gors, Giant, Cockatrice, Morghurite Spawns, Chariots, Cygors, Shamans, Tshamans, are all insanely good and you can make a lot of nice combos with them. You will 100% for sure see Doombulls, Bullgors, and Giants in every list now.
    Spells

    The Bad: There are some warscrolls that are just bad and some points are grossly too high. Jabber was nerfed beyond playable IMO, I wouldn't take until it was at 100pts. Chimera is equal to a cockatrice now for some reason in damage (if it charged), it lost of lot of its damage bc less MWs and less rend, but it also no longer brackets, still over costed.
    Bestigors is one of the saddest units, Gors out preform in almost everyway, even if they had 2D they would just be on par with other units in the book, they are grossly over costed, by 50-60pts at least. Enlighten on foot got such a high point increase I honestly think its a typo. Skyfires in this season are never going to be worth it. Shaggoth got a huge points hike, it is way over costed now, by at least 75pts, if it was 9w, or 3+ save with 2 casts instead of 1, yes then it would be worth its points.
    2 of the 4 Rituals are extremely niche and only work on your turn, which is ignore battleshock for 1 unit, and a 6+ ward on 1 unit, while this only works on your turn its not going to come up often at all.

    My favorite list so far out of some test games
    Allherd
    Doombull, Sitherwrack Helm, Fueled by Ghurish Rage, Bestial Cunning
    Tshaman, Arcane Tome
    Shaman
    Shaman
    Gors x30 Shields
    Ungors x10
    Ungors x10
    Chaos Gargant
    Cygor
    Bullgors x6
    Slaangors x6
    Direhorn
    Galletian Veterans
    Warlord: Artefact

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  3. Congratulations on 100K and to Vince, Tyler, Tom and all the guests that make this worth watching every week. Had my first game in years recently and it was much more fun than I thought it would be. Defo wouldnt of happened without the positivity and enthusiasm right here. Seems I timed a return perfectly. Onward to maybe the best year ever for this game. Nice one guys.

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  4. Regarding Bestigors, I’m surprised you didn’t talk about the timing for the AoD extra attack. I read it the way that if the Bestigors attack a unit, and that units popps AoD, the Bestigors do not get an extra attack. They only get the extra attack if another BoC units attacked first and the enemy already used AoD. Right?

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  5. I’m thrilled that Quakefray is an option. I have 6 Cygors/Ghorgons built and painted, and 1 more in a box, given to me by THE Owen Jackson. Need a special plan for that one. Just a shame there’s no option for a Cygor hero. Maybe I make the OJ Cygor into the named Cygor character from the lore 🤔

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  6. Question, can Grashrak's Despoilers restore dead Models in Allherd? They do have the GOR and ALLHERD keywords, so I don't see why you wouldn't be able to. And if that is the case, would that change your opinion on Grashraks boys, since you'll have an 18" platform to use Rituals of Ruin that restores itself after you deal them the mortal wounds, plus they can bodyguard for Grashrak. That way you won't have to dedicate points or resources to other units if you want something to front the Mortal Wounds onto with your Rituals.

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  7. Love this in depth coverage. This is the Tome review vid I was waiting for.

    An interesting quirk of timing with the Doombull and Bullgor charge Mortal wounds is that they trigger the roll at the end of the phase. This means if you use Slaughterer's Call at the top of combat the mortals won't happen until AFTER you've fought. This is unfortunate if you wanted the mortals to chip the units efficiency, but it makes achieving the Battle Tactic Trampled to Mulch seem much more achievable where you kill a unit with impact hits.

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  8. Cockatrice will probably get nerfed hard. Hope they dont just outright remove the second part of the skill coz that would be stupid. But hitting on 6 is too much.
    If they dont use the sledgehammer when Errating it then just put it to 5+ instead. Still a very solid skill but no longer disgustingly so.
    Jabber is just a bad joke, and it has always been that way. How this thing still doesnt have 2 dmg on its measely 6 attacks is a question people probably asked since BoC in AoS were a thing. Bestigors, I think are just meh. Even if they dropped to like 160pts. 2W each is a nice improvment but the skills are gimmicky and 2 attacks really dont cut it. Giving them 2 dmg would be the right call but even then at the current price it still would be a tough sale.

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  9. Vince i do want to point out that the 4+ moonclan rally was declared bad for the game but the 5+ rally that can be stacked with an auto returning models heal that is over the course of the game likely to return more models then the 4+ rally was declared fun and cool. I feel like there is a bit of disconnect there. The IDK have this heal too and it keeps thrall blocks alive on a worse save and without the rally with ease.

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  10. cant wait to see your ogroid theridon. i am currently painting those aswell. i bought them because i really wanted to practice painting flesh, and those models are a deam to practice on, way easier than the namarti thralls i was using before

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  11. Another very strong battletome. Onewould have thought that GW would tone it down since "metawatch" and the votann debacle…But powerful sells. The next books are going to be absolute monsters. It is known that Slaanesh books are either "OP AF" or "nappy bin on fire"….So I'm expecting them to go straight back to the NPE zone….Time will tell 🙂

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  12. on ungor shooting: I would think you are using their attack profile which has a 12" range. If you aren't using that profile, you also aren't using the 2 attacks 4+4+ profile. So if you give them some other shooting attack profile with a future warscroll, feel free to go over 12, but their current profile has 12"

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  13. Sorry Tom wasnt on the show today everyone, he's been too busy at the non stop Lizard party thats going on. Just as we thought DJ Kroaky Kroak was losing some volume, that brand new beautiful Astrolith Bearer came in and amplified those sick Lizard beats!

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  14. Beasts of Chaos seems to have something to offer all the Psychographic Profiles, in terms of subfactions:
    -Spike loves Allherd, because that's just pure value.
    -Johnny loves Darkstalkers, because the ability to remove units to come back later is another tool in their toolbox.
    -Timmy loves Quakefray because Giant Monsters That Also Cast, and to a certain extent Gavespawn for the unlimited creative potential to unleash kitbashed abominations to sow mayhem.

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  15. Congratulations for reaching 100k subscribers! (40k has nothing on you.)

    I am very happy that Beasts got such an intersting book. Very few rules and warscrolls that are questionable. (I am mostly sad about the Chimera for losing its charge bonus and having such bad attacks on its heads.) Still, the Beasts have some way to go, since like a third of their units feels significantly (20 points or more) overcosted.

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  16. I would like to point out that the cockatrice is 10p more expensive than the mindstealer sphiranx. I would have liked both of them be more reasonable in between their current states

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