Battleship Assassin – Episode 67 – Dreadnought Improvement Project v2 Spanish Campaign



We need a new battleship and why not make an 80000 ton monster dedicated to making every other capital ship on the ocean …

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16 thoughts on “Battleship Assassin – Episode 67 – Dreadnought Improvement Project v2 Spanish Campaign”

  1. 19:39 I dont know whether @BrotherMunro notices but "Diesel II" was better than "Gas Turbines" weight wise and he was only loosing out on about 6% engine efficiency…

    edit: scratch that he notices 3 min later…

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  2. The vencedors seem to always get denied at keast one upgrade πŸ˜‚ this time it was the shaft being left at 3 instead of going for at least a four

    Edit: also brothermunros war with conning tower armor continues with the new battleship

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  3. Now what are you going to do when that super battleship gets put in a storm or the battle starts at 10km? On the other hand this is the first time ever I've seen anybody use the 19" gun at all. Would've gone for a 3×4 16" layout in the Santa Rufina refit and drop the range somewhat.

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  4. I would still prefer seeing secondary guns fitted out to her hull despite the range advantage. We'll never know if per chance the opponent might be able to push fast destroyers into torpedo range, and for aesthetics as well hehehe.

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  5. Could anyone help me understand how I can end wars, I have removed every ship of the Russian navy and the war wont end and I cannot ask for peace – this is ruining my economy as despite the fact that they are literally enable to affect me, I am stuck at -2% GDP. Love your MOD BTW Brother. Thanks.

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