Base Building & New Vehicle Found What Did We Get? – Humanitz – #14 – Gameplay



HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

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5 thoughts on “Base Building & New Vehicle Found What Did We Get? – Humanitz – #14 – Gameplay”

  1. I think that if you complete the shed it might automatically put a roof on it because that wouldn’t make sense to have a shed with no roof. But if not maybe they weren’t planning on Ppl really spending alot of time in it. Idk I’m just guessing

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  2. The air drops are every 3 days starting the day you activate the tower. So if you activated the tower on day 10, I would expect an air drop on day 13. Also, you need to activate the radio tower for the CB radio to work, considering you were able to call in the trader, I would assume the battery is still working at the tower. Of course it's possible that when the devs implemented the battery degradation in the tower, they forgot to "break" the CB radio when the tower battery dies. You mentioned those walls with the windows you can shoot through, those might be a good replacement for the walls you put up around your gate. Can you jump the pre existing fence? I don't remember if that style of fence is jumpable. If not, when the zombies start attacking your gate, it would be nice to be able to shoot at them through the windows rather than having to open the gate to fight them. If you do replace the walls with the windowed walls, it might be helpful to invert your gate structure, so that the gate is inside your walls, rather that protruding out of your walls. That way you'd have a better angle to shoot at the zombies attacking the gate.

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