Baldur's Gate 3 – 10 of the Most Secret Encounters You Probably MISSED



So you’ve played Baldur’s Gate 3, but have you seen everything? There are so many characters in this game that even someone with hundreds of hours played will not encounter a large portion of the game. So in this video I compiled a list of 10 of the Easiest to Miss NPC’s & Encounters in Baldur’s Gate 3. Thanks for watching and as always feel free to ask questions in the comments.

Timestamps:
00:00 – Intro
00:26 – 10 Stormshore Tabarnacle Djinn & Cambions
01:03 – 9 Zhentarim Leader Boss Friol
02:14 – 8 Moonrise Towers Prison & Ghouls
03:24 – 7 Zombie Minthara & Dror Ragzlin
04:27 – 6 Shadows of Thay
05:10 – 5 Bugthimble & The Kobolds
06:00 – 4 BOOOAL
06:42 – 3 Golden Minotaurs
07:14 – 2 Origin Character Specific NPC Encounters
08:36 – 1 Honk
09:51 – Outro

This is fan created content for Baldur’s Gate 3, and is not sponsored or endorsed by anyone. Thanks to Larian Studios for creating such an amazing game, and allowing fans to talk about it.

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48 thoughts on “Baldur's Gate 3 – 10 of the Most Secret Encounters You Probably MISSED”

  1. Actually, the Alfira failsafe is a good way for players to get the Save the Tieflings trophy, which requires her to be alive, while playing durge. You knock her out without alerting the camp, get the failsafe murder, and then she's back the next day alive and well and around for Act 2. Just heal her before the assault on Last Light, since she only has 1HP until you do.

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  2. +There's a well-hidden inspiration point in the area at the VERY end of the game which most players will probably just run through since there's no real reason to scour it for loot and it is not somewhere you're likely to get a social encounter. It's like THE last location you'll enter before the final sequence leading up to the boss fight.
    There's a body of a dragonborn on a ledge you can jump onto surrounded by intellect devourers on whom you can cast speak with dead, she'll tell you about her sister and the teddy bear they carried with them as a lucky charm, and if you take the plushie from her and then find the body of her sister in a locked room and then place that teddy in her dead sister's inventory, lae'zel will get an inspiration point and briefly comment on it i believe.

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  3. if you wanna keep alfira alive as the dark urge, you need to knock her out before you take the long rest which starts the cutscene where she normally dies, in this case the dragon born will visit your camp and dies afterwards and alfira is still alive in the following acts

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  4. Act 1 the shadow druids are something I missed on my first few playthroughs, in act 2 if you promised payment to the 3 ogres (Lump and the gang) and you didn't pay in act1, they ambush you during a long rest and demand the money (or attack you). And in act 3 the djin lamp you get stuck in if you touch it haha, I think that's the footage from the end of this video of yours, right? And the summon quasit scroll they put in there to make sure you can get out (because the lamp automatically releases you if you summon it).

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  5. I actully never got the normal prison because I was sure you need to finish shadowheart quest BEFORE you go to the tower. It made sense in my mind. So I always got the deathknight encounter.

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  6. Slight correction to the Dark Urge bard NPC, you can also knock out Alfira to make the dragonborn bard spawn. This is the only way to save Alfira during the Dark Urge playthrough if you choose to resist.

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  7. 99% of the time videos like this that talk about 10 things you missed in X game usually end up just being the most obvious things ever. Yet I've played through this game 4 times and most of the events you've listed I've never seen. Absolutely wild.

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  8. sidenote: alfira can actually be saved thanks to quils existence, you simply knock out alfira, hen go to your camp and given she is knocked out, quil will spawn in her stead, meaning alfira survives into act 2, which is jsut about the only way this happens on a dark urge playthrough.

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  9. I also found a cool little encounter. If before you have all 3 netherstones you go to the morphic pool and try to take the boat to go meet the elder brain, the Emperor will usually not let you do it. But on the 4th attempt to take the boat, he gives up and it triggers the elder brain controlling you cut-scene.

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  10. Good video. Only met the kobold at a graveyard. Can't make myself play an evil playthrough (I'm a bad person, but "evil" ways in games are cartoonishly stupid), so naturally I would miss most of those.

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  11. Reason why Larian thought of Honk is probably because of Divinity 2 a lot of the beta testers etc decided to kill off a bunch of NPCs that made quests impossible.

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  12. my favorite character is ratin sesescor in Act 3. he's the rat in Alexander Rainforest's house (one of the murder victims). he isn't exactly "rare" i guess, becuase he's easy enough to find and i imagine most people do that quest, but he does have a funny dialogue if you use speak with animals!

    another thing that i don't know how many people do is the moonshae zinfandel collection in nine-finger's office. there's a plaque that says something along the lines of "someone's vintage moonshae zinfandel collection… it looks like quite a few are missing". the bottles can be found around the guildhall! i've found bottles 1461-68, and a bottle of 1475. i don't know if there's more, and i don't think that there's any gameplay function to it, but i thought it was cool.

    there's also a tarnished ring at the bottom of the guildhall in the watery area at the center. you find it with a perception check. i was looking through the pared game dialogue from patch five, and it looks like there was originally an NPC named "Doozy the Dunce" who was also down there, looking for his ring. I can't find him in my game, so its possible he might still exist, but i can't find him lol. I've found him in two dialog files: the first is him looking for his ring ("Did she have to throw my ring in the muck?"). in the second, its a player interaction with him. the first time you talk to him, he'll tell you he's looking for something, but it's a personal matter. the second time you speak to him, he tells you he's still looking, then admits that he gave a ring to lady ague and she tossed it in the mud. if the player found the ring, they have the option to give it back to him.

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  13. After the first patch when the game was released for a short time during the scene where you date Karlach in act 3, there was a scene where Henk serves you but what I assume now is Honk (I thought it was just a twin model) just stares are you unnervingly in the background during the conversation. You even saw Henk walk by him. They fixed it shortly after I saw it, but it makes sense now how that bug happened.

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  14. Hmm strange. My encounter with Bugthimble was that I convinced him that the loot in the grave belonged to Nine-Fingers – which if convinced, he gets scared and backs off quickly. I think that scenario comes into play, if you read the letters from the dead courier in act 1 (where you find scratch) – there is a letter that addressed to nine-fingers mentioning that specific grave by name and that there is money in there that she is owed.

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  15. i think one that people miss a lot is if you do not discover that Astarion is a vampire, when you meet the Gur Hunter Gandrel outside Ethel's House with the right dialog options Astarion can instantly kill him in the cutscene and you get a sweet crossbow and avoid a semi annoying fight.

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