BALANCE PATCH NOTES ARE HERE!!! (Summoners War)



Some of the changes are good, some of the changes seem odd, some of the changes are useless, but at least com2us is addressing things that need to be addressed.

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37 thoughts on “BALANCE PATCH NOTES ARE HERE!!! (Summoners War)”

  1. Morris is probably my favorite monster now when it comes down to being well rounded. Def break speed break stun, self heal, revives, heal block glancing, he is the Jesus of summoners war now. (Hidden built in violent runes) multi hits. Nothing he can’t do.

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  2. No need to change the dragon's speed. Their awakened stats do not change as it is stated.
    Also, I do not understand the Wind Valkyrja "buff". Mine always hits 3 times on a target. Never fewer than that.

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  3. Bagel do morris now heal even if it's not even numbers? i try to understand that texting on him, but as i see it, hes healing regardless if it's not even numbers and more if it's even numbers, or is my dyslecting ass just derping now?

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  4. Bagel I’ve been watching your videos for 4 years since I’ve started playing…. I just pulled my first ld5 monster and pulled Gianna! Anyway you could do a new video on how to rune them with using mine?

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  5. Why should they need to do leave units to buff for future, Just fix every unfixed unit in a balance patch, then screw some more in same patch, we will have enough stuff to complain about like this

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  6. Bagel, I love you dawg. But I completely disagree with you on the intelligence level of com2us XD I get that money is definitely influencing a lot of their decisions but my god, how many units have come out absolutely busted because com2us won't bother with testing things, (twins, kaki, dominic to name a few) they add 2v2 rta, community loves it! What do they do? Take it away and maybe we get it everyone once in a while like special league XD love you bagel and respect your opinion but I just think they dum dum

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  7. I'm free to play and I got grogen after taking a break and I came back got last 5 pieces from world boss a lil ago but I think his leader skill needs to be changed everything else is fine he don't need the resistance leader.

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  8. For wind Shadowcaster I think you also missed that his tying of the enemies shadow now lasts past a single hit and stays there till it dies, ties to a different enemy, or you die. This will make it MUCH easier to use.

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  9. There's 200 and something comments so I'm not sure if this has been mentioned yet but the difference on the wind and light Shadow casters S2 is actually that it doesn't untie after a single hit anymore it stays tied until the caster or the receiver dies to me that is the primary change that I take away from it

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  10. Tesarion now needs to apply Oblivion for 3 turns and either increase his attack bar by 30% after attacking OR increases his attack bar by 15% per harmful effect or reduces the enemy attack bar by 10% for each harmful effect on the enemy.

    I think all Ifrits need a buff these days.

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