Bad Combos That Actually Work | Magic: The Gathering



Bad Combos That Actually Work Part 10 in Magic: The Gathering
Check more MTG combo videos:
Bad Combos That Actually Work (part 9): https://youtube.com/live/JyoZMDBAl9E
Bad Combos That Actually Work (part 8): https://youtube.com/live/pU6R7Ul00ak
Bad Combos That Actually Work (part 7): https://youtube.com/live/9vxKidr21sw
Bad Combos That Actually Work (part 6): https://youtube.com/live/FeoFjPEhIUM

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20 thoughts on “Bad Combos That Actually Work | Magic: The Gathering”

  1. Glorious End only kills one player since all the other copies get exiled. They also get a full turn before they die. Final Fortune or Pact of the Titan could kill multiple players and are less mana but I chose Glorious End because if the trigger gets stifled you don’t lose.

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  2. When it comes to bad combos, Donate Sorrow's Pass to your opponent, then tap it with an Icy Manipulator- like effect to deal the damage to your opponent! Bonus if you can untap it and tap it again!

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  3. 44:28 you play the Metamorph targeting Sharuum. Panharmonicon puts 2 Sharuum triggers on the stack. Then you sacrifice the coupon and the Metamorph (legend rule). You return the Coupon and the Metamorph with the triggers and repeat. The result is target player gets you infinite drinks.

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  4. Maybe you could do free chats for the first half of the stream. Then do the superchats the second half. Maybe check and see who has submitted superchats during the first hald so you can try to choose people who haven't sent superchats

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  5. Wow. That Mogg combo is really cool! Its like the Nomads play hot potato but the potato gets infinitely hotter and hotter until one of them passes it to the Mogg Maniac, who then passes it to an opponent and they die lmao

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  6. Haakon, Stromgald Scourge + a set of nine Nazgul + some sac outlets (and a way to discard Haakon so you can cast him). Haakon lets you cast the Nazgul from your graveyard, giving you an endless source of ETB triggers for 2 black mana each.

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  7. Glorious protector + Phantom steed + Phyrexian metamorph

    GP exiles any non-angel creatures until she leaves the battlefield
    PS: Exile another creature until it leaves the battlefield
    PM: enters as a copy of other creature

    When this 3 are together, you can keep exiling each other infinitely. If you have a 4th non-angel ETB creature you can have that creature trigger its effect over and over again

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  8. Sad I missed this stream, was going to propose Ice Cave + Wilderness Reclamation. So long as you have more mana than your opponent (and you're playing Simic, you definitely do), they can't play anything

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  9. So as a meme I made a deck who's purpose was to make everyone kill themselves, I called it "Heaven's Gate" The commander was Zedruu here is how it worked.

    Step 1: Get Hexproof

    Step 2: Get Hexproof again (preferred both as enchantments and not like creatures but they just need to be permanents*
    you can work around this by casting an instant that gives you hexproof as well, but this was edh and I figured I wanted to have enchantment tutors rather than play with an instant package since its easier to donate/tutor for
    Step 3: Get Hexproof again, if playing a 4 man you have to get hexproof a 4th time for yourself before comboing

    Step 4: Donate your hexproof to your friends, or you can fractured identity one of you hexproof enchantments giving everyone them all at once and then you only need 2 hexproof enchantments.

    Step 5: Hive Mind

    Step 6: Infinite mana or a way to make a large amount of mana

    Step 7: Cast Bonfire of the Damned Targeting yourself, the only target you have, hive mind will trigger everyone has has to put their spells on the stack with only one legal target, themselves, and yours will resolve last winning you the game before resolution This has to be a fireball type affect that only can target players, each player will end in a tie, if it can target creatures or players it will not work because they can change the target, you can also do a target player draws x

    I loved the night I came up with this as a deck building challenge thing meme to play online with my friends

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  10. With the combo involving Furnace of Rath, 2x Nomads en-Kor, and Mogg Maniac, would that even work as intended? I'm thinking the redirected damage doesn't get doubled until it actually finally lands, so Mogg Maniac would only end up taking 2 damage and then just dealing 4 to the opponent.

    And, even if you could double the damage repeatedly, the Nomads en-Kor only redirect the damage 1 at a time, despite the infinite back-and-forth activations, so as soon as the first point of redirected damage hits the Mogg Maniac, it'll get doubled to 2 of course, but then Mogg Maniac will die right then and there, and the opponent will only get hit for the same 4.

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  11. I think it's bad because I can't imagine it working in any other format other than commander. Aesi, Tyrant of Gyre Strait + Scute Swarm + Echoing Equation (Ignores the legend rule) and then just draw lab man or thassa's oracle.
    You get to draw 74 cards (with a may ability) and get 9 total land drops. Costs a total of 13 mana, however in commander people just tend to ignore your commander so realistically you'll just be playing out scute swarm and echoing equation for 8.

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