BACK 4 BLOOD's Past, Present & Future | Turtle Rock Time



A turtle’s heart still beats when when the air is drained from a room. This is the story of Back 4 Blood, spiritual successor to Left 4 Dead.
►SUBSCRIBE: https://www.youtube.com/ConnorShawVA?sub_confirmation=1
►WHERE TO FIND ME: https://bio.site/connorshawva

TURTLE ROCK STUDIOS: https://turtlerockstudios.com/

BACK 4 BLOOD: https://back4blood.com/en-us
LEFT 4 DEAD: https://www.l4d.com/blog/

CROWBCAT VIDEO: https://youtu.be/EdRLNUGmFC8
PEOPLE MAKE GAMES VIDEO: https://youtu.be/_gXlauRB1EQ

_CHAPTERS_
00:00 INTRO
01:18 PAST
11:54 PRESENT
22:14 VALVE TIME
27:11 FUTURE

_SOURCES_
1: https://www.rockpapershotgun.com/the-counter-strike-source-map-that-led-to-left-4-dead-leaked-and-you-can-play-it
2: https://www.gamespot.com/articles/valve-purchases-turtle-rock-studios/1100-6184544/
3: https://www.eurogamer.net/why-turtle-rock-left-valve
4: https://www.eurogamer.net/turtle-rock-studios-reforms
5: https://www.digitaltrends.com/gaming/evolve-turtle-rock-way/
6: https://www.hollywoodreporter.com/business/business-news/game-developers-expect-credit-credit-156376/
7: https://web.archive.org/web/20070123134700/http://uk.gamespot.com:80/features/halflife_final/part23.html
8: https://www.wired.com/2015/04/steam-skyrim-paid-mods/
9: https://www.wepc.com/news/tf2-mods-suspended/
10: https://www.dualshockers.com/tf2-classic-open-fortress-savetf2/
11: https://www.gamesindustry.biz/valve-to-spend-usd25-million-on-left-4-dead-2-advertising-campaign
12: https://www.pcgamer.com/steam-versions/
13: https://techcrunch.com/2023/02/24/warner-bros-discovery-q4-2022-earnings/
14: https://www.thegamer.com/valve-in-the-valley-of-the-gods-2029-launch-window/
15: https://www.gameinformer.com/b/features/archive/2014/01/31/life-after-death-the-story-of-turtle-rock-studios.aspx
16: https://web.archive.org/web/20190314142049/https://talk.turtlerockstudios.com/t/warner-bros-interactive-entertainment-and-turtle-rock-studios-announce-back-4-blood/112397
17: https://knowyourmeme.com/memes/grabbin-pills/
18: https://web.archive.org/web/20061206055321/http://uk.gamespot.com/features/halflife_final/part2.html
19: https://www.eurogamer.net/evolve-goes-free-to-play-devs-discuss-dlc-s-storm
20: https://www.gamespot.com/articles/middle-earth-shadow-of-mordor-servers-have-shut-down/1100-6486345
21: https://web.archive.org/web/20151211040027/http://www.mcvuk.com/news/read/evolve-or-die-turtle-rock-s-bid-to-prove-it-can-move-out-of-valve-s-shadow/0128362
22: https://back4blood.com/en-us/patch-notes/june-2022-update
23: https://youtu.be/9GzUK4UYDus
24: https://news.xbox.com/en-us/2021/11/08/back-4-blood-post-launch-content-roadmap-details/
25: https://turtlerockstudios.com/community
26: https://www.ign.com/articles/hogwarts-legacy-review-harry-potter-ps5-xbox-pc
27: https://web.archive.org/web/20120418224937/http://www.videogamer.com/pc/left_4_dead/news/valve_details_post_left_4_dead_launch_plans.html
28: https://arstechnica.com/gaming/2021/05/one-zombie-of-a-chance-looking-back-at-2009s-left-4-dead-2-boycott/
29: https://www.forbes.com/sites/oliverchiang/2011/02/15/valve-and-steam-worth-billions/?sh=258b8b0633f4
30: https://www.theverge.com/2013/12/26/5244524/left-4-dead-2-free-on-steam-for-christmas-2013
31: https://www.forbes.com/forbes/2005/1212/064.html?sh=7fa5b6154d11
32: https://youtu.be/9kO6Dj2XNfY
33: https://liquidsky.com/valves-counter-strike-global-offensive-rakes-in-257-million-in-revenue/
34: https://www.theverge.com/2018/11/30/18120577/valve-steam-game-marketplace-revenue-split-new-rules-competition
35: https://youtu.be/_gXlauRB1EQ
36: https://turtlerockstudios.com/news/b4b-2223
37: https://www.nme.com/news/gaming-news/evolve-stage-2-is-back-from-the-dead-as-peer-to-peer-servers-come-back-online-3275312
38: https://www.purexbox.com/forums/xbox-game-pass/how_long_do_games_last_on_the_game_pass
39: https://www.gamespot.com/articles/xbox-game-pass-does-decrease-base-game-sales-microsoft-says/1100-6511473/

♫ Outro Song: Scootin’ Through Clocktowers Beneath the Sea – A Hat in Time: https://gearsforbreakfast.com/games/a-hat-in-time/

A huge thanks to Penny, a literal fox, for typing up all the subtitles with her paws which are so small!

#back4blood #left4dead

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38 thoughts on “BACK 4 BLOOD's Past, Present & Future | Turtle Rock Time”

  1. This is truly superb work; loved the use of chapters to break apart the layers to the story and the visual gags and interstitials were a real treat. Enjoy your time off (and sorry for being the small domino that made the past few weeks of headache happen 😅)!!

    Reply
  2. Despite the rocky launch of the game and eventual end of the dlc I did enjoy my time with it, I really loved making a busted melee build and eventually the bow dlc had some fun OP stats. I was glad they never went the microtransactions route but still find it insane you can't buy the ultimate edition content as a separate cheaper dlc once you own the base game, I still might buy it one day if it goes on deep sale. At least only one friend had to own the dlc for the group to play the levels and earn rewards from them too.

    Reply
  3. "How would you describe Back 4 Blood without describing left 4 dead?" I would describe it if Black ops zombie on steroids, or just a zombie version of rainbow six extractions (does anyone remember that game anymore? Lmao)

    Reply
  4. The problems i mostly had with back4blood was the fact the characters did not feel as personal and the fact the special zombies had no purpose but to be l4d specials in steroids to annoy the player.

    Also the main game boss fight was just ass.

    Reply
  5. It's a real shame they've moved on, the final dlc was pretty good, it felt like each dlc they were learning the right grove t give the game more of a feel of potential but we're in a era where money talks more than passion for a game, so rip back 4 blood, you were fun, but could've been more

    Easily the worst part was the different methods of getting items in the gameplay loop, first there was supply points, then totems (that rarely got new things) and then the bags… originally only in a single act!

    Good video though! ^-^
    (also slight tid bit, cold stream was a map valve got a the creator of two evil eyes to make, rather than it being a popular custom campaign, while I liked it, people are weirdly torn on it)

    Reply
  6. I honestly always wanted to try B4B, it looks genuinely fun no matter how you look at it. I really don't care if a game ten years ago did x, y or z better so long I get to have a blast with it.
    That being said… The price tag is way too steep for me to swallow. It is the only thing holding me back from actually playing it.

    Reply
  7. Wasn't expecting an upload, but it gives me something to watch I guess.

    Nice rebrand.
    The new profile pic feels more personal which is cool, but I kinda prefer the old one, but that's most likely just nostalgia bias.

    I still haven't checked out B4B, I installed it through Gamepass a while ago but never played it, I'll probably get a family member to install it as it'll probably be better in co-op.

    Reply
  8. Only Conor could convince me to check out a game I wouldn’t otherwise. Great video as always and sorry for being slow in the uptick but congrats on the soon to be wedding!

    Reply
  9. Not gonna lie, with the game that was called as "L4D spiritual successor", B4B had huge shoes to fill and unfortunately it's difficult to do it with a series that literally defined an entire genre.
    Putting aside not the greatest story or characters, B4B tried new twists and modernizing with many things that scratch current day itch.
    Unfortunately, the game suffered with what i can only call as "live-service mentality". Game didn't do well on the beginning with bugs (not too many) and questionable gameplay decisions that didn't work out for players. After the premiere, the game had to spend time fixing things rather than releasing new things to keep players engaged after the release. A thing that is way too common with live-service games mentality "Release now and fix later"
    So now we're left with the game that had to be fixed, meaningful updates being pushed back even more and player base put off by game's first impression and unwilling to return till more significant changes are implemented.

    Reply
  10. Fun video! I particularly enjoyed the fast cuts away from your throwaway jokes. My only complaint was the even quicker cuts away from the longer text stuff on screen, because I wanna read all of it and pausing at the precise moment on mobile was tricky.

    Thanks for making this!

    Reply
  11. I cant thank you enough for making a video about b4b that actually understands why the game is like this and isnt just sucking valves dick/acting like modding support is easy. It's so hard to be a b4b fan when everyone has the wrong idea about the game.

    And hell someone actually talking about the story???

    Reply
  12. I haven't played back 4 blood on account of my computer not being able to run games made past 2013 but it seems to me way more like a Payday 2 type experience where you really focus on finding your own playstyle because of all the ways you can customize stuff outside of the gameplay while Left 4 Dead is just about the visceral moment to moment gameplay

    Reply
  13. Wonderful video!

    I personally prefer L4D2 because while it is simpler than B4B, it is also far more focused. I don’t have to stare at a new gun for a minute deciding if the higher rarity or attachments compliment my build, I just grab a gun and go. I feel like between the poorly explained stumble mechanics, the super arcadey, Fortnite styled weapon rarities and the card system, it actually reminds me of Doom Eternal in that they tried a whole bunch of new mechanics but didn’t fully commit to them. The card system is the only one that feels like it got proper attention.

    The other big things for me are enemy design and tone. The enemy design is far and away better in L4D, where every special is immediately recognizable. In B4B there’s like three variants of every base type that needs to be approached differently and you often can’t even tell the difference until they’re up in your face.

    As for tone, you touched on how the base maps conflict with the idea of being seasoned Cleaners, and I totally agree with you there. It bothers me that we have precious few maps where we’re actively improving a zone or rebuilding it. One of the early maps does have you help fortify a library and have to defend it with some NPCs, and I’d really have liked to have more missions like that. It felt like they stuck to a largely L4D level design philosophy even when it didn’t make sense. I’d have liked to see more emphasis placed on the reclamation themes.

    I don’t think B4B is bad by any means, I like the depth it adds with builds and am really glad they made the decks fully accessible from the start of a map so you aren’t using a half of a build for most of the campaign. Still, the tighter focus on core mechanics always brings me back to L4D, where B4B trips over itself a bit too much for me.

    Reply
  14. As somone who has put over 500 hours into b4b I can toltally agree with your criticisms of the game. It's such a shame they stopped support,there is a much potential.

    Reply
  15. L4D’s simplicity and its Director 2.0 are what keep pulling me in. No matter how many bedazzles B4B offers on the table, a simple sniper rifle and a magnum and I’m set on playing more than 5 custom campaigns from the workshop. I don’t have time to figure out what type of build to play with, what attachments to use, and what type of weapons to rock with — with all that time I could’ve finished Deadbeat Escape (great campaign btw) back 2 back.

    Modding support is what B4B needed. It stands to reason. If mods fixed L4D’s jank, mods could’ve fixed B4B’s as well. Shame that won’t ever be the case.

    Reply

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