20 thoughts on “[Azur Lane] CONSISTENT Peter Strasser Fleet for Algerie META (5 Consecutive Runs + Bonus Comp)”
Note: I used more than 3 UR equipment but you don't need more than 3. Plymouth guns as aux and Drake gun are a luxury and won't much a huge difference.
One thing I always look forward to is your "off meta" boss fights. Cant wait to see the next meta ship fight.
Have you considered doing something similar with the challenge missions? I think given the unique conditions they would give you plenty of options to make interesting fleets for those.
not very related to the video but care to ask in what order would you recommend ppl to farm the number count of UR equipments eg x no. of 457 / tenrais drake gun and plymouth gun, i know 457 is a minimum of 2 , what about others, @JimmyAL
This build is insane, I tried it out and it is crazy strong. My Strasser is Level 114 (Not an Iron Blood enthusiast, but was trying to get all my carriers to 120 for the tech, I have around 6-7 carriers left, can't check because maintenance atm).
Despite how under-levelled she is, the boss usually has x 8 maximum HP left, one time she had x 1, and the 4th air strike failed due to the timeout, preventing it from fully connecting. With Strasser at 125, she could make up a lot of damage she is losing due to the level difference damage reduction
Im curious about 1 thing: What does Kazagumo even do for those fleets? I was reading her skills, and didnt really see anything that would help your team… Unless I missed some part.
I was able to clear with BisZ, Shinano, Hakky, Kazagumo, Plymouth, and Helena. I was planning to work out other formations, including Iron Blood, but you beat me to the punch. AVP is 120. I suspect it won't be an issue. I even thought of Charybdis, but 1) she's only level 93 and 2) the whirlpool skill only lasts for 1 sec which doesn't really help.
I tried this build with a 124 Bismarck2 and got 1/5 kills. The no kills were all between 2-5% health left. I'm missing several +13 gear and I couldn't bring myself to +13 the SAP gun and used the +13 french ap gun.
I'm not getting many kills with this comp. I think the problem is I don't have the Iron Blood carriers oathed. Without the oath reload bonus the battle ends in the middle of the 4th air strike. Damage is about x5 bars or less normally.
Tried USS fleet cause I don’t have AvP and only deal 700-800k like my brainless triple UR BB fleet 😅. I really need to get +13 gear and max fleet tech huh
Note: I used more than 3 UR equipment but you don't need more than 3. Plymouth guns as aux and Drake gun are a luxury and won't much a huge difference.
One thing I always look forward to is your "off meta" boss fights.
Cant wait to see the next meta ship fight.
Have you considered doing something similar with the challenge missions?
I think given the unique conditions they would give you plenty of options to make interesting fleets for those.
would it be better to run yorktown two instead of AVP ?
I guess without rings times are hard
gearless vanguard run lets go
This video reminded me I never clicked the button to awaken Fosou META to 120. She's been sitting at 110 with XP banked.
This boss oddly plays heavily into ironblood's straights
Yorktown and Bismarck rap battles are always nice to listen to
This is my comp since I'm a KMS fan, glad it has gain recognition.
not very related to the video but care to ask in what order would you recommend ppl to farm the number count of UR equipments eg x no. of 457 / tenrais drake gun and plymouth gun, i know 457 is a minimum of 2 , what about others, @JimmyAL
This build is insane, I tried it out and it is crazy strong. My Strasser is Level 114 (Not an Iron Blood enthusiast, but was trying to get all my carriers to 120 for the tech, I have around 6-7 carriers left, can't check because maintenance atm).
Despite how under-levelled she is, the boss usually has x 8 maximum HP left, one time she had x 1, and the 4th air strike failed due to the timeout, preventing it from fully connecting. With Strasser at 125, she could make up a lot of damage she is losing due to the level difference damage reduction
Im curious about 1 thing: What does Kazagumo even do for those fleets?
I was reading her skills, and didnt really see anything that would help your team…
Unless I missed some part.
Just what I was hoping for, a really consistent fleet for one shots… Now let's see if I can actually put it together somehow.
Thanks for this, works like a charm!
I was able to clear with BisZ, Shinano, Hakky, Kazagumo, Plymouth, and Helena. I was planning to work out other formations, including Iron Blood, but you beat me to the punch. AVP is 120. I suspect it won't be an issue. I even thought of Charybdis, but 1) she's only level 93 and 2) the whirlpool skill only lasts for 1 sec which doesn't really help.
I tried this build with a 124 Bismarck2 and got 1/5 kills. The no kills were all between 2-5% health left. I'm missing several +13 gear and I couldn't bring myself to +13 the SAP gun and used the +13 french ap gun.
Great video Jimmy! Could you make a video on your opsi fleets now that there is the addition of Bismarck. Thanks
I'm not getting many kills with this comp. I think the problem is I don't have the Iron Blood carriers oathed. Without the oath reload bonus the battle ends in the middle of the 4th air strike. Damage is about x5 bars or less normally.
It kinda works lol. My 3 airstrike Helena team seems to be more consistent though
Tried USS fleet cause I don’t have AvP and only deal 700-800k like my brainless triple UR BB fleet 😅. I really need to get +13 gear and max fleet tech huh