In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony’s survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they’re not simply surviving, but thriving…
Just make sure you don’t forget to breathe.
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Really loving the ONI series Nilaus, keep it up man!
You need to increase the size of the top hatchling room again, since you made it smaller via building the kill room. Love the series btw
one additional thing I'd would add in order to make it more automated is add in food sources for your critters. you'll noticed a lot of them are empty. simply just put Conveyor Receptacle such that the auto sweeper can reach it and the critter feeder. and just like how you're doing it with the eggs. do the same thing with the critter feed and thus the auto sweepers will fill up the food when needed.
a important detail over Sweetles and Grubgrub they rub into any plant and that helps then grow faster so is not only grubfruit that benefits from then
A possible upgrade is with an automated door that close only when a critter is in the pool, that way all the criter that hatchs from the incubator can land inside and be "transformed"
At roughly 15:00 you have an egg hugged, they can only be hugged once per cycle. A way to save a bit of power is to automate the incubator with a cycle sensor, having the incubator on for only long enough to get hugged + a bit of extra time. Then have your priorties on +1 over the other ranching stuff.
Yes this would require you to add an AND gate to your automated setting.
Power might not be an issue, but still it is just a thing that does.
I've been playing oni and didn't understand many things. just with 3 episodes of your series i learned more than 100 hours by myself, i will be waiting for more episodes like this. Keep it up!
Love the game and cant wait to see your designs, think about storage bin in ranches to have stone on hand
I normally build these farms vertically to maintain how far the hatches are.
I have nearly 800 hours into Oxygen Not Included and most of the time I'm playing I feel like I've barely cracked the surface. It might be different if I could just keep it going for a while, but it's more like a series of me coming back to it time after time and re-getting into it. I love the game, but sometimes I feel like my brain just doesn't have the capacity to invest myself into it because it's so complicated at times. I am really loving your videos so far Nialus. There's a lot of stuff that I would do different but you're just such an amazing video maker and commentator that I don't even let it bother me and just sit back and love the videos. Keep at it with this series man!
What a great video title.
whats your plan for running more than 3 incubators? that doesn't seem like enough throughput for your base size eventually. I was thinking of putting 3 incubators on each side of the drowning hole. but that doesn't seem like the kind of scalable plan I have come to love of your series
Looking forward to the next video on using the conveyor system!
Loving this series. Very much in the style of your Megabase in a Book series which was fantastic.
Metal refinery near surface cold biome – for somewhat better temperature regulation of the coolant to run the refinery more frequently, extend the loop from the tank to the refinery by however pipe segments you need to add a bridge overflow to the refinery's output line. This way the coolant will always flow – expose the line to a little more cold biome at a time and move it up as necessary, removing the bridge to do so. This lets you control the cooling better, and you won't be forced to run cooler metal jobs to get coolant cold enough for steel.
I like to have a storage bin inside the hatchery to make the Duplicants supply raw minerals more efficiently. A feeder only holds 200kg and a Duplicant may come by and fill it up with small amounts of materials. If they deliver to the storage bin instead they deliver more materials at once and the auto-sweeper takes care of filling up the feeder.
this is so great! thanks for the guide!
Good to see a ONI playthrough explaining it as you go, I watch others like Francis John & it's good to see how different players play this game.
following this almost to the pixel an im so glad i watched ahead. spent several cycles slapping in a chlorine room to clean the water an now i have clean water 🙂 although i saw that one coming an thats why i waited to start any building. thx for the work, much appreciated
I've been enjoying these videos. I've gotten back into playing this game and i really am thankful for the tips you give
I needed a refresh on ONI. Started with your 2 years old same tutorial for stables. I can see on this one you're not stocking anymore feeding materials inside the stable. It is part of your larger material stockage automation ? I guess that's what you did after since you don't want any dupe doing delivering. I like the simplicity of your solutions. People tend to propose unnecessary complex design for the same purpose quite often. I try to always focus on simplicity as well.