Atlas Fallen | I PLAYED FOR 5 HOURS – Here’s How It Works!



Atlas Fallen full gameplay preview, showing exactly how this new open world action RPG plays!
Going in-depth with the ‘Momentum’ mechanic, upgrades, exploration, and combat system.
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Access provided by Focus Entertainment.

Background music from The Surge 2 OST.
Song: Metal Armor – Ezra Shields
Song: Archangel Eli

00:00 Intro
00:33 Momentum System
03:10 Combat Basics
05:11 Exploration & Upgrades
06:37 Final Thoughts

#AtlasFallen #Gameplay #FocusEntertainment

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49 thoughts on “Atlas Fallen | I PLAYED FOR 5 HOURS – Here’s How It Works!”

  1. I LOVE the surge 2 but I don’t know about this one, I mean I love building up a combo meter in a hack n slash like the DMC series but if it’s tied to how fast/ how strong your attacks are then it seems like a slog to get through unless there’s going to be upgrades to how much momentum you accumulate per hit, I’ll wait for a sale.

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  2. If there's time to improve, I would like the team from deck13 to add cool power up gadgets like arm or weapons that can be call upon, kind of Ironman vs hulk scene

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  3. The momentum system sounds like pitching a tent and that shatter ability use to release all that energy man, pretty sus but that is why it sounds good

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  4. Love how Deck 13 tries new things, granted some might not work as well as others. Compared to some other developers who just regurgitate the same products over and over. I loved my time with The Surge 1-2.

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  5. Hey man I have to say I was interested in this game and was looking at different people who explained this game and you have to be probably the best one that not only doesn't have any sort of BS when he explains it but also you don't have any sort of crazy ADHD like gimmick where you have to explain it as though you're about to die in 5 seconds you clearly in concisely explain what each mechanic does how things are done in combat how the momentum gauge works you made clear comparisons to the games that their company had made in the past which I have personally played both surges and love them so you just clearly in concisely explain the game and it's nice and refreshing to see that instead of somebody doing some sort of big dumb gimmick and I really did like your drawings. I might have to start looking at you when it comes to game previews from now on. You also didn't waste any time and just getting into the nitty gritty of things. You just started going right into the gameplay.

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  6. Its looks like a gow with rpg elements. Nice. Hope they hears your concerns and change the ememy variety and typs a little more. If not i think it will be repetetive and sound more work than fun. I dont like to kill the same type of enemy again and again forever!!!

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  7. This game has so many aspects from games I think would make a great experience. Open world hack and slash combo switches like in blood Bourne and OG god of war and hopefully some difficulty too

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