Astra Militarum Vs Tyranids! | 10th Edition Battle Report | Warhammer 40,000



Music Used:
Starship Troopers: Klendathu Drop – https://www.youtube.com/watch?v=KpgyRjHJp-k
Starship Troopers Extermination OST – https://www.youtube.com/playlist?list=PLnMMqbBEY_yKn6xs4-Cg1Stex8kI_9X0h
Warhammer 40,000: Dawn of War II: Xenos Presence – https://www.youtube.com/watch?v=wLEjefO5OGc&t=16s
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00:00 – Intro
4:04 – Lists
18:04 – Field of Battle & Mission
22:18 – Turn 1
46:02 – Turn 2
1:17:05 – Turn 3
1:46:47 – Turn 4
2:01:12 – Turn 5
2:08:01 – Turn 5 Imperial Gaurd/Epilogue

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22 thoughts on “Astra Militarum Vs Tyranids! | 10th Edition Battle Report | Warhammer 40,000”

  1. BENEFIT OF COVER

    Each time a ranged attack is allocated

    to a model, if that model is either

    wholly within this terrain feature, or it

    is not fully visible to every model in the

    attacking unit because of this terrain

    feature, that model has the Benefit of

    Cover against that attack.

    It does say MODEL not unit so I think you need to remove the model(s) benefiting from cover as they die

    Reply
  2. "We are going in with the first wave! Means more bugs for us to kill. You smash the entire area. You kill anything with more than two legs, you get me?!" Metal Cadians painted at Starship Troopers from the movie was my first 40k army.

    Reply
  3. at 35;00 you got cover wrong. If 5 guys are behind cover and 5 are not, when you make saves you CHOOSE if you take the cover save or not. If you take the cover save then when you fail, guys behind cover MUST die.

    Reply
  4. Mordian you need to use the Tyrants free Strategems those first hormagaunts could have had lethals on 5+, and he could have had a permanent 5++ enhancement while the flying tyrant could do the same giving out that 5++ for free. That poor tervigon stuck at the back you need that girly up in close combat.

    Reply
  5. @mordionglory you should consider getting psychophage they a cheap to find second hand they have a 5++ and give everything 6++ within 6 inches couple that with having a squad of zoanthropes with it gives 6+ invulnerable.

    With those 2 benefits i had 20 termigaunts eat a repulsor executioner with only 4 losses.

    Drop the tervigon for 190 add those 2 for 235 and adjust from their.

    Not to mention how lethal zoanthropes are i love running at least 2 squads of 3 to spread that invulnerable and pack all that s12 ap-3 d6+1 goodness with a s7 blast alternative for infantry to boot.

    Reply
  6. @mordian its big guns never tire rule monsters and vehicles can shoot or be shot while in engagement range. So those guardsman could shoot the monster in combat as long as they arent in combat. Key to remember the rule is for monsters and vehicles can shoot or be shot while in combat.

    Reply
  7. So the cover issue at 36:00 is a minor mistake, although there is some nonsense so I'm not surprised. With ruins, the defending unit gets cover on a per model basis, however the often missed issue is that it measures cover to the attacking UNIT, not attacking model. It doesn't matter if your attacking special weapons guy has a clear shot, if 1 pleb at the back of the attacking squad cannot fully see that model due to ruins, defender gets cover.

    Didn't detract from a stellar battle report though, and the intro music was gold!

    Reply

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