Ashes of Creation Has Already Countered New World's Economic Crisis



economic Memes
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#NewWorld #MMORPG #AshesofCreation

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20 thoughts on “Ashes of Creation Has Already Countered New World's Economic Crisis”

  1. the core issue is this… everyone being able to do everything makes a game playable for those with little time to play, everyone having defined roles and relying on others to gather that ore or make that sword ensures people with little time to play can accomplish nothing. the markets will be controlled by those who play all day, both selling and buying. person A plays an hour or two a day, person B plays 12 hours a day ( extreme example I know, but trying to show the effect via high contrast). person B thinks nothing of pricing an item (either buying or selling) at a level that simply isn't attainable for person A. very quickly the game is only people who play all day and everyone else that was interested leave. This is why EQ2 changed it's crafting system, it started out VERY segregated, within a month or so it became obvious only full time gamers (Full Time employee defined as 30+ hours a week, so that is what i consider a full time gamer) were able to do anything with crafting, everyone else got priced out of participating in crafting. For a game that is supposed to focused on player participation in crafting and the in game market, it makes sense why they did it the way they did it. Pisses off full time gamers who want a market they can corner and drive up prices, but keeps it useable for everyone else. Game dev just has to decide who they are making the game for. Ashes of Creation has been pretty clear who they are making the game for, I don't expect there to be a lot of interest in Ashes of Creation from the hour or two casual gamers, which is a MASSIVE number of people. Ashes of Creation may be able to maintain a healthy population (this is my hope) but it will never maintain a large population, because that's not who it's being designed for. New World was clearly intended to draw sheer numbers of people, and so the crafting decisions they made make sense.

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  2. Amazon could counter the basic resource imba by making it optional for higher tiers. you either use the lower tier resource to refine or you use 3/4/5x the amount of higher tier resource. That would create counter play between them balancing out resource prices.

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  3. I wouldn't reach for your can of copium yet. A true best in slot item is statistically going to take 32000 crafts to acheive. Once best in slot gear becomes a true demand, the raw materials will be a lot more in demand.

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  4. I really hate the lockout design. I'd much rather an extreme grind lockout like Runescape has. Freeform, but still so intense that most people never reach max level, thereby guaranteeing limited supply for the highest tier of goods. Moreover, because leveling requires SO many resources, the demand is insatiable.

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  5. Respectfully, I must disagree. I dont believe that its the ease of access to mats, or the way to use the mats.

    Its because the player pop is still low level, therefor low tier mats are worth more than end game mats which few people can use.

    The economy is in shambles because the game is new. As players build up to endgame, we will see early game mats be cheap, end game mats be moderately pricy, and mid tier mats be surprisingly pricey because they are no longer as easily accessible when everyone has stacks of end game mats.

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  6. “Takes multiple inventories to make 1000 gold. And that’s if it sells. Because these reasons are being flooded onto the market. What’s the reason for this?” Bots dude. It’s a MMO. Also the reason prices are tanking so much is because a majority of the people in any mmo don’t care about it’s servers markets and don’t care about undercutting properly.

    On the outlook that Amazon suits think “the longer someone plays that means profit”. Not true. It’s a buy to play game.

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  7. All games are made for money and Amazon is one of the greediest companies around but some of these arguments for why a mechanic doesn't work in New World seems off. Like the way I see it its more like The devs built a survival pvp full loot game and last minute tried to change it into a mock pve themepark game. The argument that gathering is a grind for the sake of extending play time makes no sense because to game is buy to play with no sub. Not saying New World or Amazon games studios isn't trying to get your money but lets not mix up bad game mechanics with "dev evil!" narratives.

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  8. If you think the economy is broken In NW than your just complaining. The resources are easy to find so anyone can get engaged in the economy. People are not meant to make loads of money selling basic materials to other players. If everyone can gather something then your just providing convenience to people. Once you get to high end material you you get higher pricing because of rarity and convenience. I make money just flipping things on the market. About 1k a day just doing buy orders and selling what I get for more money. By doing this I driving up the price in buy orders and lower prices in the sell orders so I am always the preference for people to trade with. If your are used to trading time for money in real life than you can't be surprised when time for money in a game doesn't pay amazing as well.

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  9. 5:56 This. I just cannot understand how non-pvp fanatics deal with that. Like, somebody stealing your drops and you unable to do ANYTHING to prevent it is even worse than somebody killing you for the spot. And least in the latter you can bring your guildies and kick his ass out of your spot.

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