Arknights guide to Glory of Humanity (ISW-DF) in Mizuki & Caerula Arbor (IS3) and how to deal with Izu’mik.
Integrated Strategy guides: https://youtube.com/playlist?list=PLl6JALi7mHD3caoA2mOd_1h9IUKKU7PUe
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#arknights #アークナイツ #明日方舟 #명일방주
0:00 IS3 Boss 4
0:13 Artifacts
0:22 How to Unlock
0:54 Operator Suggestions
1:49 Stage Start & Mechanics
4:40 Phase 2
##arknights #アークナイツ #明日方舟 #명일방주 #is3 #integratedstrategies
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Nice i was just about to run this lol
I guess I will need some insane luck to get Nightingale, or borrow from support. Also, is it just me or was this video's audio/voiceover a bit low? Had to crank up my volume lol.
i kinda bad playing this type of mode, i still not finish IS2
Is there some new cursed item that's causing a random enemy to spawn with Texas Alt?
General Advice:
– Texas/Yato dominate this stage.
– Avoid blocking Offsprings if possible.
– Tanky Operators ideal for survival. Low HP ops might die.
– Caerula Ritual encounter restores Light. Hope you get this.
– HP and Arts resistance artifacts extremely recommended.
– Izumik (boss) deals Arts damage. Nightingale is your best friend.
– Encounters you need: The Beginning (middle option -100 Light) and then Sublimation (any option).
mizukis children 🙁
Hey Ecko, thanks for the guide! btw, would a fully trained Phantom S3/2 replace Yato?
Update: Tried with Phantom S3 and he's pretty effective because he pushes back the jellyfish in addition to stun.
Jaye is very clutch in this game mode
I clearD this with GG with atk speed buff
It's gonna be a pain and rng fest to unlock the page where you have to NOT leak any enemies in this ending
Thanks for guide
So, arts resistance is very useful here
And also, maybe i should try bind/pusn against mobs
S3 Eyja is incredibly satisfying in here
General advice: just get the aspd relic. Literally impossible to loose with that one
For people curious about specific useful ops texalter and yato can mostly be replaced with any strong burst helidrop (nearlter s2, skadi s2), or even approximated slightly with super long range offense; they're just about the two best options there are available.
Lumen and the other therapists can help clearing the boss stuns faster, and can be placed a little further back, which can
keep ops alive if things start getting hairy
Personally recommend abandoning an ending 4 run if you wind up with metastatic or neurodegen as your rejections; you're going to have 1-4 ops getting hit with it every floor unless your encounter and battle rng are super favorable, and the final boss is a stiff statstick that demands you do a lot early
You could also bring tsukinogi since skill 1 give arts and physical dodge if you cab
this sonovabitch and his second phase were a pain, I went in full blind without knowing what it did and it almost destroyed me even with full meta squad, NG and Ptilopsis getting one shot. I still managed to clutch it with Surtr at the blue box and losing everyone along the way. Now I need to do this again without leaking. Holy RNG
On my way to fight this boss for the first time, wish me luck