Arcanum: Of Steamworks and Magick Obscura Review



From the creators of the original Fallout games comes Arcanum. A fantasy RPG about the dynamics between technology and magic, and the endless despicability of gnomes.
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I take video suggestions at [email protected]
Twitter: https://twitter.com/Lord_Mandalore
Big thanks to @Branzoles for his artistic contributions.
00:00 – Intro
00:37 – Issues & Fixes
01:50 – The World of Arcanum
05:18 – Game Intro
06:44 – Visuals
07:53 – Music & Sound Design
12:12 – Gameplay Mechanics
24:42 – Questing & Story
26:46 – Story (SPOILERS)
48:42 – Conclusions
50:04 – Credits
51:28 – Baah

#Arcanum #ArcanumReview #ArcanumPC #Troika

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24 thoughts on “Arcanum: Of Steamworks and Magick Obscura Review”

  1. Wow, I assumed that "special person" was just the name Mandalore came up with to censor something spicier, but no, I looked up the game's wiki, and that's what that background is actually called, lmao.

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  2. Got about 1/5th the way into this one before the usual ADD kicked in and I moved on to something else. It REALLY is an incredible setting with some terrific ideas. Shame it didn't quite catch fire like it should have.

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  3. I've been hoping for a video from you on this since I saw Sseth's video. Hit are funny but you're are more enjoyable overall when you both cover the same game.

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  4. From Carl Jung's Red Book: "One cannot understand magic. One can only understand what accords with reason. Magic accords with unreason, which one cannot understand. But just as one employs reason to make sense of the world, in that what is reasonable about it approaches reason, a lack of understanding also accords with unreason. This meeting is magical and eludes comprehension. Magical understanding is what one calls noncomprehension. Everything that works magically is incomprehensible, and the incomprehensible often works magically. The magical always surrounds me, always involves me. It opens spaces which have no doors and leads me out into the open where there is no exit. The magical is good and evil and neither good nor evil (referring to the Alchemical Coincindentia Oppositorum). Magic is dangerous because since what accords with unreason confuses, allures, and provokes, and I am always its first victim. Where reason abides, one needs no magic. Hence our time no longer needs magic. Only those without reason needed it to replace their lack of reason. But it is thoroughly unreasonable to bring together what suits reason with magic since they have nothing to do with one another. Therefore all those lacking reason quite rightly fall into superfluity and disregard. A rational man of this time will therefore never use magic."
    "The practice of magic consists in making what is not understood understandable in an incomprehensible manner."

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  5. I love the contrast between Mandalore’s and Sseth’s videos, Mandalore’s is like a funny sophisticated review, while Sseth’s is a hilarious shitpost that gives you a feel for the game so you can go and play it on your own.

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  6. Ah, the beloved Troika. Mr Mandalore I highly recommended checking Troika's 'Temple of Elemental Evil' with the community mods (Circle Of Eight (CoE) and Temple+). Closing 20 years of constant fan-made development. You might find plenty of content for a video there.

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  7. Do you take requests? If you do, something from Spiderweb Software would be cool. If you don’t take requests, then I think you would enjoy something from Spiderweb Software, video or not.

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  8. I think you can sell the ogre island journal to the Caladon newspaper office to successfully release a story about it in the newspaper, but it doesn't do much more than just being a news article and it reads like sensationalism

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  9. Even to this day, Arcanum has some of the most consistent, genuinely pretty music I can think of in a videogame, good god that main menu theme will never leave my brain.

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