Anti-Player Bias Total War Attila



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31 thoughts on “Anti-Player Bias Total War Attila”

  1. at this point i am sure that ALL OF THESE anti player measures are done by one single guy within CA, and he thinks that the term "total war" means exactly what it says, and the game has to be retarded like this just because

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  2. Technically speaking getting the enemy to waste their ammunition isn't cheese but rather a legitimate tactic that's been used throughout history

    Though in the spirit of this game it probably is cheese because the AI will always take the shot. Nonetheless, if it gives an advantage who cares when the game is so geared towards cheating to beat you

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  3. The Anti-Player bias is the worst thing about these games, it is so immersion breaking and the main reason I quit campaigns. It isn't even hard, just frustrating and easy to predict.

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  4. MAN I DO NOT MISS TRYING TO FIGURE OUT WHAT THE F I SHOULD BUILD IN SUCH LIMITED SPACE SOMETIMES I FELT LIKE I WAS PLAYING TETRIS (BUT BAD) TRYING TO MAKE IT ALL WORK F HATE THAT SO MUCH. LOVE M2

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  5. One of the best games they made and then completely ruined with the anti player bias, it's just ridiculous and sucks the fun out of the game.

    I also feel like they added the missions before adding the bias because a lot of the missions regarding alliances etc are completely unachievable due to the AI wanting absolutely nothing to do with the player. Diplomacy is basically impossible but it should be part of what makes the game fun.

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  6. In my recent campaign I had Chaos dwarves declare war on me. I thought it was okay since my ally Karak Kadrin who is also at war with them was between me and chaos dwarves. Turns out the chaos dwarves completely ignored the Karak Kadrin's settlements and just force marched right through their territory to sack my undefended settlements.

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  7. Hey Legend!

    This was my campaign, I went on small panic here since I didn't know how to deal with so many armies coming at me at once from different directions. The small army was just for clearing up rebel armies, since the public order was not great in that province, so that's why I just spammed archers (those were cheap units) in that army. The first fleet you disbanded was used to take out those settlements in the north, left it there just to keep public order in check. There are lot of things that I've forgotten about this game, example how effective those missile ships are against transports.

    Thanks again for clearing this up, after this I was able to push to Britain, took some time but I was able to take out Picts and Caledonians , Brits are still at large but much less of a threat now.

    Keep these great videos coming!

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  8. I can't tell you how many times I play a total war game i got ganged up by npc just by existing, and I had to kick their ass repeatedly like Napoleon just to exist and survive, often Its nearly impossible

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  9. There is another reason the anti-player bias is bad design. If you are aware it exists, and can formulate strategy to make use of it, it can severely weaken AI factions. I recall a Ethiopian campaign I played where the Sassanids, despite being at war with Huns, White Huns, and the ERE, were trying to send armies all the way through the Arabian Peninsula to attack me in Yemen. I just put an army in ambush and waited for their armies to get through the attrition, then yo ambush them. They were so dedicated to fighting me that they were getting dismantled by the Huns.

    In reality, you can even make a decoy settlement and leave it apparently undefended, the AI will kill itself in desperation to get to it. It breaks the immersion, and if you’re new to the game, it is crushingly unfair.

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  10. 32:05 Attila's naval battle maps are really ridiculously small. It's so hard so maneuver and the ships' path finding is retarded.

    I fucked up a lot of big naval battles because your ships just clump up and have no where to go. Never realize CA want players to just rush in.

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  11. A few things the total war AI needs generally ( for modders to figure out I guess since CA can't seem to):

    1) A Diplomacy tracker bonus of player reputation for victory/crushing enemies utterly over the course of a campaign. It gets nuts later in a campaign when you've smashed a few rival factions to pieces and you're a mid-sized to large empire and some rinky dink, one or two settlement faction decides to declare war on you like they've got a chance. They shouldn't fight you unless they have to, or at least need to form coalitions against you (once again, Realm Divide, though too blunt, was a fundamentally good idea for this reason).

    2) A basic concept of distance on the campaign map. The AI does not seem to take distance into account when it comes to wars and choosing them. You constantly end up with wars coming at you from factions absurdly far away on the campaign map in later games because of political treaties or some vague "power" comparison, but especially if a faction is really far away and they give you a DOW due to some political treaty or something, they need to effectively just treat it like the political maneuver it is, and never actually send an army your way. This is the stuff that really shows the anti-player bias the most, and it usually makes no real sense.

    3) A middle ground political option, like a "Cold War" option or "Denouncement" option seen in some 4X games for AI factions to show their disapproval of your faction without being stupid or suicidal enough to go to direct war with you in certain circumstances where it gives them little to no advantage to commit to war fully. More generally, the ability to understand if and when a war with the player (or any faction) will give them advantage.

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  12. Hurlers vs archers. Hurlers start off amazing but as time passes by and units obtain higher armor values they fall off dramatically. Crossbows then become cost efficiency monsters, archers in general remain cost efficient/cheap throughout the game. Dont forget whistle x fire

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  13. One of the biggest gripes in most of the latest historical TW. Is CAs idea that difficulty should be padded by the idea of random countries with 0 geopolitical relations or borders declaring war on you. No only that but they'll drop everything they are doing just to fck with you.
    A stupid game design that should only should be used when your seen as a great power and a geopolitical threat (Shogun style).

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  14. Honestly paradox saw this when making hoi4 and said hold my beer. Lol. I still think both games are fun tho.However I do get why legend doesn’t like Attila he likes mass conquest and the economies of scale and also dislikes rome 2s engine. I’m nowhere near as good so I can have fun just securing a tribal region or larping as the suebi going to catos salt pyramid lol.

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