Angel of Death – Updated Footage



A video demonstrating visual, sound, and AI updates I’ve done on Angel of Death. I’ve also made tons of under-the-hood changes, improvements, and tweaks for better gameplay and performance. I’ll be releasing the Prologue mission (the first proper playable campaign mission… not just a tutorial like the previous demo) hopefully sometime within the next few months.

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21 thoughts on “Angel of Death – Updated Footage”

  1. I feel like the voicelines for reloading and such are a bit too "gamey" / exaggerated, take a look at the game Gunner Heat PC and how they do their voicelines. Look for the video "Calm vs. Panicked voices – Gunner, HEAT, PC"; it demonstrates the game's voicelines well and makes it very immersive. Also specifying which weapon is reloading/dry/ready would be good

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  2. Tip: try instead of making despawn the corpse of the enemy make it look like a transition, make that the body becomes more dark because he's losing th body heat, make him despawn when he's totally black, and also make particles of flesh in air that slowly disappears when you shoot a high caliber on human bodies. Maybe this helps you with optimization.

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