Anbennar – THE COMMAND



THE COMMAND!

Reddit command guide by Mental Crow: https://www.reddit.com/r/Anbennar/comments/10inljp/beginners_guide_to_the_command/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

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Thank you and Enjoy!

(Children of Ruin update)

00:00:00 Intro
00:02:36 Government and Estates/Factions
00:09:53 Slave States and the Oni
00:12:26 Xia Campaigns
00:25:38 Shamakhad Campaign
00:33:06 The Godlost
00:34:30 Disaster – Rise of the Shamans
00:38:54 Bianfang Campaign and an Honorable Human
00:44:42 Ghavaanaj Campaign and the End of Magic
00:49:52 Dhujat Campaign and the New Commands
00:57:05 Bomdan, Bhuvauri and Prelude to Disaster
01:10:30 The Great Insubordination! (Disaster)
01:16:06 West Rahen Coast Campaign
01:18:50 Yanszin Campaign
01:19:52 Hukai Campaign and the Age of Absolutism
01:24:00 Rakadesh Campaign
01:26:41 Tianlou Campaign
01:28:31 Sikai Campaign and Court and Country
01:30:06 Tree of Stone Campaign
01:34:01 Thindikai and Lupulan Campaigns
01:36:15 Jiantsiang Campaign
01:38:37 Arawkelin and Dhenbasana Campaigns
01:41:06 Baihon Xihn and Zyujyut Campaigns
01:43:27 Post Campaign World Conquest
01:48:21 Final Thoughts and Timeline

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28 thoughts on “Anbennar – THE COMMAND”

  1. Man this is some good video. You offer some fine quality meld of RP and mechanics explanation which is a unique take on content, thus highly valued (at least by me).
    My suggestion: Consider Nimscodd into Gnomish Hierarchy, since it's a good faction to highlight the gnomes, artificery – unless there's an expansion planned for that kind of content of which I am unaware at the time of writing this.

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  2. The timing is pretty funny considering that i posted my Command guide on the subreddit just yesterday.
    I guess it will still be useful for those that want some quick informations.

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  3. Me reviewing the great Insubordonation disaster : All right so I have to fight the elephants dragons, tigers and the Bhuvauri. Just a regular monday for the Command

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  4. I didn't expand beyond Haless
    I focused on culture and placed the hobgoblins near the Bhuvauri river(I really don't remember the rivers name) and the Wuhyun cultures North Southeast and West lol I demonsterized and formed a modern tolerant hobgoblin state

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  5. Fantastic video.
    I've only ever fought the Command once, as the Goldscale Kobolds – they ended up being a complete paper tiger so I've never given them much attention. The Kobolds had a fantastic campaign though, highly advise anyone gives it a play. I don't think I've ever been so invested in the story a mission tree has told as I was with them.

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  6. The Command really is one of the most immersive and fun nations I’ve ever played, both in Anbennar and EU4 in general. Its biggest flaw, I would say, is the fact that the first run will never go great. You’re not told where to look for modifier showing your current Khorashi level to keep the shamans in check, there is (afaik) no place telling you how many Edicts of Ninun you can keep active at any given time, you’re not told how exactly said edicts work (and their description in the edict menu doesn’t help… Also, it’s extremely arbitrary; sometimes it would convert three high-dev provinces so fast I wasn’t even able to turn the edict off again yet, and sometimes I would leave the edict on in a state with a single convertible province that would take a decade to complete), the primary culture shift (depending on which hobgoblin faction is in power) only happens sometimes when a new leader is chosen, some factions always gain influence while others never do (for me, the Lion Command was often the only one gaining power, meaning I’d always need to spend mil points to get bonuses from another faction instead), and for the Command Rebellion, despite the disaster telling you that it will fire when each Command has at least 400 dev, there is absolutely no way for you to measure that beforehand, short of counting the dev of each individual province under each Command’s jurisdiction.

    Basically, every first run of the Command, while fun, will be littered with confusion and poorly explained mechanics.

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  7. I did this campaign a while back, but I have to admit, once I'd defeated the Great Insurbordination, passed the ten reforms, and got my hobbs used to the open air, I ended it. With a smile, sure, but EUIV combat isn't really entertaining for me, particularly when there's no real challenge, and that seemed to be all that was left.
    Absolutely agree on the disaster, but the lack of early transparency seems to have really screwed some people over. I literally had to get a spreadsheet out and manually count numbers up to make sure it triggered asap.

    Currently doing a Sons of Dameria run. Managed to bypass the Wars of Consolidation with about 7 years to spare (and no confederation wars!), and now it seems to purely be about politics, so I'm really interested to see how well EUIV can handle that.

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  8. Just a minor addition, the Kheonism also belongs to the atheistic religion group. Which is completely irrelevant for The Command, but it is a useful bit of knowledge if you play a kheon ruinborn, because gnomes are pretty easy to get along with as a result

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  9. To paraphrase you "the massive amount heart and work put into this [video] is tangible."a Truly amazing mission tree, that was given a truly amazing content video by yo, Puke beard. I commend the mods for this amazing mission tree, and I commend you for this amazing video, I cannot imagine how many, many hours of work this video must have taken. Thank you so much 🙂

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