Analysing Hitman GO: Incredible, Against All Odds



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Hitman GO is a game that, on paper, shouldn’t work. It takes a series known for the freedom of approach it offers players, and instead opts for the rigidity of a grid-based board game format… on mobile no less! And yet, against all odds, Hitman GO manages to capture almost every aspect of what makes Hitman the series it is today—a fact made all the more impressive given the context of its production and release. Let’s talk about why you should take this overlooked gem seriously!

Intro text animation by Isaac Holland – http://twitter.com/drazgames

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35 thoughts on “Analysing Hitman GO: Incredible, Against All Odds”

  1. I remember playing both Hitman Go and Lara Croft Go at around the same time. I wish I took to liking Hitman Go more because I never finished it, although I think I came close to finishing Lara Croft Go. I don't know why I liked the latter a little bit better. Your analysis of Hitman is really good, I might check the game out once again thanks to you! 😊

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  2. I'm not sure how you'll feel about this characterization, but I see Hitman as such a fundamental part of your channel. you have such a distinct passion and perspective on the series that makes me want to come here first whenever a new game comes out to see what you have to say about it. Your other content's great too, of course, I just appreciate how you've opened up my (and others') eyes to what makes this series so unique. Thanks for all you do!

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  3. Hitman Go was actually my first experience with the series. Played it on my tablet while on a ferry trip abroad with my family when I was a kid and now I've played the world of assassination trilogy and am going back to experience the older titles. Weirdly enough, this lil puzzle game made me a Hitman fan xD

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  4. Hitman Go and Tomb Raider Go were great.

    The only Hitman game I've actually played more than a few minutes of because despite finding them really cool in theory, in practice I just don't really like most stealth games.

    Hitman Go is a stealth themed puzzle game, and I found it so much easier to get into.

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  5. On normal Hitman as a board game – I absolutely agree, but I think it also has a TTRPG feeling as well, through the freedom of the world and consequences to your actions. You obviously hit up against edges and things the devs couldn't forsee a player doing, but it's still one of the closest games I've played in capturing the joy of TTRPGs

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  6. I'm not sure that I can agree with your assessment of the freedom of choice in GO. I have found the solutions to be very prescriptive, though there is still plenty of entertainment to be had in working out the solutions. I think that where the game shines is the abstraction of the core feeling of 'Hitman-ness'. Most of the mechanics you can think of from the full games is worked into GO in some form that suits it, and the art style is fantastic – all the different gaurd types are easily distinguishable sp you can 'read' the board effortlessly (which is not something you can always say about the main games). Thanks for another great piece.

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  7. I had a less favorable take when I played it. There are times when you can take a board game and adapt it (even perhaps loosely) in a full video game experience but when you try to take the opposite route and turn a full video game experience into a board game, you might lose so much in the translation that it doesn't quite feel right. Hitman: Go was one of those games for me.

    At its core, I can understand regarding the Hitman games as mechanically focused "board game" like experiences if one chooses to only engage with them on that level but one of the things that the Hitman franchise has always done really well is atmosphere, tone, and even a sort of empowerment. The story may not be terribly complex or even all that interesting (on any of them) but the real story comes through in exploring large levels that are densely packed with activity and environmental storytelling. Being able to stop and listen to a customer at a resort complain about her life to a rightfully disinterested employee may not seem like much on paper but it draws you in and gives you something human to grab on to. The Hitman games (especially the newer trilogy) are full of moments like that.

    On top of the environmental storytelling aspect, there is also the mechanical freedom aspect that also helps draw you into the scene and really get in the right mindset. In 'Hitman: Go', you are playing a board game with defined moves and counter-moves all laid out on a board. You can be creative in the way that you might be creative in any board game but you will always be limited by the format itself. There are only so many paths and none of the paths reward you with any substance beyond "I knocked a guy off the board" or "I killed my target". In the Hitman games, the mechanics are built around giving the player a feeling that they are a sort of James Bondeque predator who can use the densely packed environment in a large variety of ways and combinations ranging from the most simple to the most elaborate. There is obviously a argument that one can make that even traditional video game level design is a sort of "game board" but that is a simplistic stance that can apply to even our real world environments in the same absurd way.

    Hitman: Go is probably great for those that really only care about games as minimalist mechanical experiences but it doesn't offer much beyond that.

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  8. Now this is not a good game, I am a big puzzler fan and found this game very boring in every way. Lara Croft go is a very good game but I guess it is nice go shout out a game that not many people know of.

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  9. Bloody love Hitman Go, such a neat little game and it's great to see someone shine some critical light on it and give it the love it deserves, especially someone already so good at talking about the series! This reminded me that I still need to play the newer trilogy so I can watch your deep dives. Great job as always mate, thanks!

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  10. Got to admit, I wrote Hitman Go off in my head as "A mobile game that got ported to consoles." Something I decided to skip. This video is making me re-evaluate that decision and, for the low entry price, I'm starting to think I should pick Hitman Go up.

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  11. This is perhaps the best mobile game I have ever played, cheap, fun, engaging, no real microtransactions, and easily played in short bursts. A great experience for a plane ride or commute.

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  12. I remember seeing this game a few days ago on the store. It seemed like a weird low quality indie game that "resembles Hitman" and I didn't spend much time even looking at it, but after this video I think it might be worth giving it a try.

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  13. I actually bought Mitman Go on an old phone after hearing it was legitimately good and not just a cashrab. I don't remember the environments in it being that complex though, did they re-release or update it or something?
    Off-topic, you seriously need to stop doing mid-roll ad placement and manually place ads instead. They are constantly cutting you off mid-sentence, even mid-word. It's pretty bad.

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  14. Really had fun with this back in the early Gear VR days, happy to see it getting some love here! The main series always looks so overwhelming as someone not hot on careful strategic games, so this was also perfect for still giving me an appreciation and light taste of why people love Hitman enough for it to have been such an ongoing franchise.

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  15. I remember hearing about this hitman game a while back and thinking it looked interesting. I am glad to see someone talking about it and appreciating it! Your video definitely deserves more attention! It is very well done 🙂

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