Amazon Pisses Off New World MMO Players With Pay-To-Win MTX Plans & Awful Excuses After Backlash



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SOURCE 1: https://www.bloomberg.com/news/features/2021-01-29/amazon-game-studios-struggles-to-find-a-hit
SOURCE 2: https://www.bloomberg.com/news/articles/2021-04-17/amazon-cancels-lord-of-the-rings-game-announced-two-years-ago
SOURCE 3: https://twitter.com/playnewworld/status/1393377398897352706
SOURCE 4: https://twitter.com/playnewworld/status/1393383473692348417
SOURCE 5: https://twitter.com/playnewworld/status/1393391728472719360
SOURCE 6: https://twitter.com/playnewworld/status/1393390569179648003
SOURCE 7: https://twitter.com/playnewworld/status/1393392590100205568
SOURCE 8: https://www.pcgamer.com/everything-we-know-about-new-world-amazons-upcoming-mmo/#:~:text=No%2C%20there%20will%20not%20be,fee%20to%20play%20New%20World.

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40 thoughts on “Amazon Pisses Off New World MMO Players With Pay-To-Win MTX Plans & Awful Excuses After Backlash”

  1. How many times do you we have to teach you this lesson old man.

    SURPRISE MECHANICS (MERCH): http://www.yongyea.com

    PATREON: http://www.patreon.com/yongyea

    TWITTER: http://www.twitter.com/yongyea

    TOP PATRONS

    [BIG BOSS]

    – Charlie Galvin

    – Devon B

    – Jonathan Ball

    – Joseph Lavoie

    – Sarano

    – skyrimfan14

    – Solomon J. Twiggs

    [BOSS]

    – EthanSpidey

    – Gerardo Andrade

    – Joe Hunt

    – MD archenangel

    – Michael Redmond

    – Peter Vrba

    – Shepard Gaming

    – Time Dragonlord

    [LEGENDARY]

    – BattleBladeWar

    – The Brothers Tiegs

    – Theron Webb

    – Yue

    Reply
  2. Can you blame them tho, people will complain for a while but they will preorder it/buy it regardless, amazon will make profit and nothing will change. There will be another game like this in future people will bitch about it then they will buy it and so on. Gaming market is broken from customers perspective and only way to fix it is to stop buying this kind of garbage.

    Reply
  3. As a FF14 player, I disagree entirely that exp boosters and fast travel buys are pay to win. I don't like boosters, but I wouldn't call it pay to win. If the game is actual properly paced and playable, boosters are an afterthought. But it's clear they wanna milk players with these boosters and it FEEL P2W only in hindsight of the rest of the statement. The battle pass changes the entire discussion.

    Cosmetics and boosters, that's kinda typical, even if the reason for them to exist is greed and purposefully poor design. But a battlepass? That's WAY too far.

    Reply
  4. The movie example is bad. That's precisely what TV series do. They introduce a lot of filler in order to match their run time without incurring tremendous extra costs. People who want to watch just the parts they like need to buy it on BluRay or pay for a Streaming service. Not to mention that there are plenty of movies which deliberately bloat a simple story across multiple movies to get a larger franchise. Look at the MCU. Hell, look at The Hobbit. Not all players like the same experience.

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  5. I have to say it's amusing to see how Guild Wars 2 has had these XP/level boosters implemented for at least 7 years, but the players there consider them a good thing, while Amazon trying to implement them in the exact same way in New World has garnered a 'backlash'. Gamers are definitely one of the most cognitive dissonant groups of people that I've ever seen.

    Reply
  6. They could give free exponential xp boosts to offline characters based on how long they are logged out, if thier goal was to ensure ppl with little time grow along with thier friends. But the goal is to make money. Just fucking charge a monthly sub.

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  7. Ah yes, the old "people who don't have the time" excuse…
    When those who DO have the time ALSO use the p2w mechanism, then those who do NOT have the time will need to p2w just to get back to how far behind they would have been had there been no p2w mechanism in the first place. Its not like the company doesn't know this.

    Reply
  8. MMO Games in general are paid to win. Ever since I was a kid I played a game called Free Realms And while the rest is history every time I’ve attempted to give an MMO game a try it’s the same story your walk around the hub see other peoples overly high level characters and learned that they all paid for it unless you do tedious copy and paste boring missions in a game that has a generic horribly written story line with no care or attention towards it this is a fact that every single MMO game faces they are boring and only grab the attention of those who don’t have much experience with an actual good video games to do a repetitive task or chore to me sounds absolutely insane I do not enjoy doing chores I do not enjoy doing them in a video game

    Reply
  9. Not gonna lie, Yong, but eating scenes in a movie could actually be pretty good if done well. If it was actually done well, you wouldn't want to skip it, though.

    Reply
  10. The best quote about the topic I heard is from Yahtzee on the Ghost Recon Breakpoint video.
    "Let's not forget, you can buy what's termed "timesavers"; so first we buy your game, Ubisoft, and then you charge us more money to not have to play it? If I paid double price up front, would you just not give it to me at all?"

    Reply
  11. Has a person that has over 20 years of expirience in Online games, this boosts only show that the game design and content are not good and is tedious and grindy, having this boost its really about what they sayed to help progress faster for those people who dont have time, sure its true, but this boosts should only be a thing if the playerbase really needs it (in case of after year most of the player havent reach endgame), putting it avaiable at launch only shows that the game has issues and the company is acting greedy and we could see in a future titles like "New World dying?" "New World P2W" and so on, The game has potencial and could stay for years but if keeps this behavior its not gonna take long for the game to fail.

    Reply
  12. I’m not surprised at Amazon’s decisions. This is an unpopular opinion, but boosts are not unheard of in MMOs and even successful ones at that. I know of two MMOs on the market that have them and are both successful. So I’m not quite sure why Yong Yea and others are roaring and clutching their pearls in disgust. I will detail the one I know most about, Final Fantasy XIV, to explain that this isn’t something to lose your shit over.

    XIV has a subscription style monetization with pay for expansions and optional cash shop with outfits and other optional cosmetics to buy. Similar to this New World. The main and possibly scary difference that I hope New World doesn’t do is XP boosts and travel time skips. Everything else is fairly standard fare.

    Having boosts for a class/job and story skips was introduced in XIV a few years ago. Every veteran player had the same complaints about newer players getting the end game rewards faster and that they should suffer what the vet players suffered by grinding out a job or story. Two problems with that opinion. First, if you ground out those things, you got to have experiences that the skipper person didn’t. You understand and enjoy the story more because you experienced it. You got to possibly have laughs with friends while grinding out dungeons for XP. Those skippers didn’t get that and thus don’t have as rich of any experience, but if you want an MMO to last a long time, eventually there comes a point where you can’t ask players to grind out 3 or 4 xpacs worth of things to get to end game and expect them to do that up front. MMOs need new blood to survive long term. Second, at least in my experience in XIV, more likely than not, the players using job and story skips are players that have already experienced it once on a main character and are getting them for an alt. For those players, you already get lots out of them and they experienced the story and levelling process. Its not fair to ask them to do it all over again on an alt. So let them get the boosts and be on their way!

    In conclusion, I do think its early to consider job and story boosts out the gate for New World and XP and travel boosts should be a no, but some of these elements have been done in successful MMOs already like WoW and XIV (#1 and #2 successful in the MMO genre so they aren’t hurting for money), so there’s no need to get out the torches and pitchforks yet. Let Amazon know respectfully what you want and if they listen, excellent! Play on and enjoy the game! If they don’t, speak with your money and your words. Don’t buy the game, xpacs, etc and speak out as to why. That’s all you gotta do friends. Don’t doom a game before its even launched based on the speculative statements of a developer.

    Reply
  13. FF14 sold boost… to get new players "caught up".

    The toxicity in that game is so bad… if you point out how bad they are and ACTUALLY offer to help them, they'll slap your hand away and give you a snarky attitude. And t hus your entire run is either botched cause of bad tank/healer or super slow cuz dps is dogshit.

    I rather have the newer players play the beginning til end. Especially in the dungeon settings to learn step by step than jump right near endgame and play like a total fucking noob who doesn't want to accept help from a more knowledgeable player, who was willing to offer help in the first place.

    Reply
  14. I don't think anyone here has played an MMO. Everyone is blowing smoke out of their ass.

    The game is not even out yet and it's being Eaten alive.

    On a positive note I hope Amazon gets the general message that all we gamers want is good games.

    But attacking over XP boosts and fast travel is absurd.

    If you look at Swtor there are xp boosts. They literally are useless. If you are over leveled on a planet you get capped. Just because you are a higher level does not mean you loose out on content.

    And the only thing I think they can do with fast travel is like mount speeds. I would imagine there would be a regular way to play to unlock so it wouldn't matter if they sold like timesavers.

    Maybe I'm being too optimistic or maybe Yong is being too harsh. The bottom line is that we gotta see it before we start hounding.

    Reply
  15. Frankly, I'm more concerned about Amazon's handling of the western release of Lost Ark than whatever they'll end up doing to sabotage their own creation.

    Reply
  16. PR speak: We want to give people an option to get to the end-game content quicker.
    Translation: Everything before endgame is of little importance and you're not going to miss much if you get through it quicker.

    If a dev is pushing 'time-savers' then that's an admission that they don't value their own content and/or their players, either because it's not their focus and they're just throwing it together or because they intentionally made it a pain with the goal that people will pay to skip it.

    Reply
  17. These kind of remind me of some things from SW:toR. Things like shorter cool downs on fast travel for subbed players, unlocks for mounts earlier for subs, and various other things. Difference there was that those were benefits that didn't require single use purchases in a game that was a P2P game that went F2P. Seems like they're just going to frontload this game with poor marketing choices. At the end of the day, I guess they just know that Whales will buy and thats all that matters.

    Reply
  18. Amazon and Google thinking they can dominate gaming because they have all the money and cloud tech, like Microsoft…

    (but without years of experience and know how…)

    Reply

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