All the small things… and a few Medium : Oxygen not included ep 17



When you finally get around to cleaning up all those things you put on the long finger it feels so good. We have the sour tart boiler working on demand. All waste water is being filtered and disposed of. Dream journal delivery is automated along with plastic and Phosphorite. With all that out of the way with we can concentrate on space for a bit.

Save game file : https://drive.google.com/file/d/1VAWj1OqIHUwAC6p9VyeX0o8xQ8muJI7b/view?usp=sharing

Credits song – Happy Haunts : Aaron Kenny

https://www.patreon.com/FrancisJohn

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42 thoughts on “All the small things… and a few Medium : Oxygen not included ep 17”

  1. You are aware that carved lumen gives lit workspace buff? and you can move it?:P While i do enjoy that glowing star around storages, you are missing light and decor. Sieves donn't require that much work – autosweeper can fill them and they empty themselves.

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  2. While I understand the reason behine enormous water tank, i still think that it takes too much space. What do you think about freezing the excess water. it is going to require engeneering the water freezing part and ice melting part. I agree it is too complicated to just store water, but still it is kinda fun.

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  3. I always send everything to a central storage location and then sort from there with conveyor loaders. Simplifies setup immensely, IMHO.
    And you don't need to set all conveyor receptacles in a low priority, they are generally in their own low range and sweepers will always be able to grab material from them and put it elsewhere. Similar to how job priority works.

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  4. You've done many things I've seen few if any other ONI players do. But, there is one thing others have done that I've never seen you do. Luxury duplicant apartments and resorts!

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  5. RE more automation. On can use storage containers and auto sweepers around water purification to help ensure purification machines don't need manual attention. Storage containers for inputs (sand) and outputs (salt/dirt) require fewer trips and allows the dupes to carry more. Also adds a bit of a buffer so areas can survive some neglect while big projects get done.

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  6. Be great to see a run through with the dupes not doing much, every geyzer is used on every planet for something, every room built for the bases, all critters ranched with the base creatures & their morphs. A storage system where all the items get dumped into it then sorted & sent to where it needs to go. This is what I always set for myself & fail or start playing another game before I get there.

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  7. I have an idea I always wanted to do but never had time…
    Can you turn all the water into snow? Like its a frozen planet, keep up with the theme 😂 you just pump all the water into a chamber and turn it into snow.

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  8. Lazy base challenge: the floors are mesh tiles with standard tiles under, so the dupes have no bathroom and just pee through the floor into the sewer. (Requiring a plan to automate solving the pO2 and pH2O.) I mean, if you're going for max lazy, that should include no bathroom trips, right?

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  9. So, Aquatuners don't generate or delete heat right? All they do is move the heat.

    Couldn't you just use an Aquatuner to turn the water into steam (which cleans it) and then let it condense right back to water?
    Should come out with the same temp as it's going in, as the heat is only being cycled through.

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  10. I feed all my toilet polluted water to the geothermal pump for purification.
    You need an other source of water to indefinitely sustain the pump anyway so I figured out I might as well feed that water to the bathroom first. No sieve needed (one remains for redundancy).
    I installed a system to syphon clean water out of my geothermal setup in case more flush water comes that the pump destroys and new water from the clean sources also comes to the pump in case flush water isn't enough to sustain it, so there are no failure scenarios from this variable.

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