All Mario Kart 8 Deluxe WAVE 2 Tracks and Pathways!



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35 thoughts on “All Mario Kart 8 Deluxe WAVE 2 Tracks and Pathways!”

  1. Nintendo has finally released DLC for Mario Kart 8 Deluxe, which is officially the best-selling Switch game with 43.35 million copies sold at the last count. By the time it's finished, Mario Kart 8 Deluxe Booster Pack will contain 48 tracks taken from previous games in the series.

    Reply
  2. I can see that took time and effort to make the textures look 10 times better than it did before. Tracks like mushroom gorge looks absolutely stunning and the grass looks like grass

    Reply
  3. I like all the tracks but I have a few complaints. First with Mushrooms Gorge, they need to add back the 2nd red mushroom whenever the paths first split and they also need to make the 1st jump on the lap back to a speed bust. The other track I have a complaint with is Kalimari Desert. I wish you could choose which version of the track you want to race. This track isn't in wave 2, but is in wave 1. I'm talking about Coconut Mail. I wish they had the cars back to the older way instead of just making the cars spin and with the up/down ramps they put more detail into it.

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  4. While I'm glad they upgraded the textures for this pack and added things like moving flags in New York Minute, the wave 1 courses still have the plastic looking grass and sand, and Tokyo Blurs flags still don't move at all, love this wave tho lol

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  5. Worst to best: (I still love every track)

    Gcn Mario circuit 3- nothing new, all flat

    Snow land- i was hoping for something on the ice to road transition, but it's a wasted space with 2 pinguins just walkin about

    Waluigi pinball- nothing new, seems like a front running track

    Kalimari desert- finally to the good stuff, the train tracks are bumpy, the train hurts you, despite being flat the track still has an interesting and ever changing layout

    Ny minute- cool to be in NY again, although it's really a tight course
    (As it should be)

    Sky high sundae- it's not number one only bc most probably won't know about the alt paths, but hey Anti grav!!

    Mushroom George- apparently the gaps still possible, love the new glider path and the new way you can control your kart after bouncing

    Sydney- i simply love the park section, the wide and tight parts of the course are done well as well

    Reply
  6. I love the tour tracks!!! In all of them, they provide different paths, which I love. But especially New York and the parking garage! Can’t wait to see more tour tracks!!! Also, I like that we can go in the cave. When I play this track on DS, I always want to go into the cave, and now I can!!!

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  7. Wait a minute! I now realize that the instruments used in SNES Mario Circuit 3 is the usual Super NES synthesizer for Super Mario Kart, but the drums are excessively revamped.

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  8. I love that you can now drive on the train tracks leading into the tunnel because they didn’t have those in the previous installments, except for Mario Kart 64 where you had to drive in a tunnel to sort of bypass the finish line.

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  9. I really love how you get the classic courses from Mario Kart: Super Circuit in a 3D updated version rather than just the 2D perspective because of the Game Boy Advance limitations.

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  10. The new ice cream level is absolutely terrible I couldn’t see where I needed to go (3 player split screen so I couldn’t really see anything) and I fell off at the 2nd turning because I can’t drift wide enough.

    Reply
  11. I think wave 2 is better than wave 1. I knew that on the original 64 kalemari dessert, you can drive on the tracks and into the tunnel. But this new one was unexpected. But it's really awesome.

    Reply

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