ALL changes in BONELAB PATCH 4 UPDATE!



This is the more than long awaited bonelab patch 4 update! After over a year of patiently checking for updates every day, and constantly having to rely on modders for quality of life improvements, we finally have it!

This is a pretty in depth list of all the updates the patch has brought with it as well as some of my thoughts on the update for good measure!

here is a link to the full notes: https://www.oculus.com/experiences/quest/developer-post/324394213717678/

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#bonelab #vr #quest3 #bonelabupdate #bonelabpatch4

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26 thoughts on “ALL changes in BONELAB PATCH 4 UPDATE!”

  1. The avatar thing, spawn gun un and gâcha machine existed before on quest (I think) unless it got a slight update, it’s how I remember from old patch’s at least for the beta version

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  2. All this patch did was ruin the mods that made this game interesting then make it even harder to get good quality mods, the old modders are saying Npcs are broken and are waiting for THE NEXT patch? Get out of here with that BS, this game deserves its downfall the devs really let us down

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  3. I think this update broke the magnet puzzle at the area right outside the hub.

    You know that part where there’s the 2 metal plugs you need to life with a magnet-like hook? It’s right outside the hub, after you enter the Quarantine zone and make your way up the steep metal hill.

    I don’t know if it’s that I never figured the puzzle out on my own (don’t blame me, Bonelab can get very confusing), but the magnet seemed incredible glitchy. It would thrash around the moment it touched the floor, and just wouldn’t stick to either the plug or sewer drain I needed to lift in order to progress.

    I understand that the update is new, and that knowledge on new glitches or how to circumvent them would be very scarce, but I’m wondering if anyone in the comments may have experienced this, or even found a way to stop it.

    (TLDR: The plug lifting puzzle right outside the Quarantine zone was glitchy)

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