Alaska To The Rescue – Episode 34 – DIP v2 Legendary US Campaign



I didn’t set out to make a historical Alaska class but that’s kinda what ended up happening. We also really need a ship like her, the French seem to have some effective destroyer and heavy cruiser designs that are causing trouble. Will the Alaska’s even be ready in time?

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Captain of the 1st Company: Treefrog
Captain of the 2nd Company: Alerik Rahl
Lieutenants: Zaeren
Veteran Sergeants: 1st Place Onion, Rui, Welshy, Telemonian Dan, Rocket Linux
Sergeants: Charles Wright, Jackie, Twitchyknees
Veterans: Adrien Young, Sunless Sky Nova, Darth Vendar, Martti
Battle Siblings: ArtsyJohnE, Caleb Mayer, DWB001, Haytor, Jackychan97, Jeffery Labbe, Joakim B, JT Bismarck, Laszlo Szidonya, M van Dongen, nagebenfro, Patrick Connerney, Patrick Welsh, PS_Games, Tentacle Shogun, Zadrias, Good Boy 24, Jessica Rae

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21 thoughts on “Alaska To The Rescue – Episode 34 – DIP v2 Legendary US Campaign”

  1. Whelp, the Spervio's combat debut was interesting to say the least… And i hope her captain gets sent back to the naval officer school to actually learn how take orders.

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  2. Heyo quick question, is there any chance you can get the USS Campbeltown into some fighting ( maybe there will be a historical fast unscheduled dissasembly of the ship ) many thanks

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  3. I thought I noticed this during the last… two videos, I'd say? But the gunnery once again feels very off to me. Mind you, this is just a feeling, and just from watching the videos, but there's some points where it seems quite noticeable.
    Unfortunate that you can do nothing about it though.

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  4. At 44:00 "you cannot tell them to do convoy duty". I noticed if you double-click on a task force, you can change their role from sea control to defend (or invade). I'm not experienced enough in the game to know if this actually has any significant effect.

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  5. the small guns in the tubs don't interfere with the turrets IF you use the official hull mounting points for the turrets. But will interfere if using the tower provided ones or placing them with shift-click.

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  6. After seeing the bridgeport battle it seems that the 1.5 inch of extended amour will be something that continuously will be a problems. Even if you cant amour against ap the ai's love of capped ballistic he and heavy shells will mean only destroyers will struggle to take out your heaver ships.

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