Akuma – Episode 54 – Dreadnought Improvement Project Japanese Campaign



Time to obliterate the German High Seas Fleet and what better ship to undertake that task than the A-150 inspired Akuma? Oh and the Yamatos. And the 16 inch ships.

Want use the mod? Well now you can! https://www.nexusmods.com/ultimateadmiraldreadnoughts/mods/7

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Do you want to help develop the Dreadnought Improvement Project? Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! https://discord.gg/4eDfzd9

Or you could join my wonderful patrons ( http://patreon.com/brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.

Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.

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20 thoughts on “Akuma – Episode 54 – Dreadnought Improvement Project Japanese Campaign”

  1. I reccomend in your next series to have a doctrine that your ships will have an a and an x of a primary caliber like 2×2 18s and then a super firing secondary primary of 12s or 15s. I have been doing so in my campaign and it is pretty interesting and effective- allows for lots of independent targeting per ship

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  2. Seems like your secondary batteries cause a lot of structure damage when they get blown up in a BB on BB engagement. In real life, losing them may or may not cause a ship to withdraw, but in UA, it seems a bit harsh to lose 25% of structure because a bunch of 2" guns went pop. Maybe something to consider for the mod?

    Also, when you said it was time to start clubbing light ships, I heard "crab rave" start playing in my head. Now I'm questioning what modern meme culture has done to my brain.

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