Airborne Empire – launch day gameplay part 1



After successfully managing our Airborne Kingdom thanks in no small part to Muluab (The Second Chronicler, accept no substitutes) we now find ourselves attempting to master an Airborne Empire. Good good. Oh, and we’re birds now, apparently. What? Why? Shut up and go with it. I am going with it, as long as Muluab is still here I’m down. No sign of Muluab yet. That’s not ideal, still, if it’s keeping the desert/Arabian/Persian feel of the original, I am cool and the gang. Yeah, it’s kinda European fantasy. With bird people. Look, I’m making a face here, and I don’t mean to, I’m trying to keep an open mind, but the original had this great aerial citybuilding thing going on while you flew through a desert rich with folklore and history. No explanation was needed for why and/or how you were flying, you just went with it. The Middle Eastern vibe to the whole thing just tied it all together really well. Maybe this will be just as good. Give it time. It’ll be fine. Oh, and it’s early access.

Here’s a linko – https://store.steampowered.com/app/2438680/Airborne_Empire/

Use it if you wanna, I get no kickback of any kind, other than that you can comment to the extent that “man, if you got some kind of kickback from this, I buy so many of the games you play”. That’s always welcome, and makes me feel some kinda way about things.

*****
If you’d like support the channel, join in with some multiplayer action and/or hang out with some of the friendliest people on the internet, fling less-than-a-coffee’s worth of currency at one of the two destinations below and get more gubbins, including the opportunity to join members-only games and the monthly Colonel Failure “vlog”, which is a vlog.
Two ways to get with the program-
Option 1 (several different tiers available): Patreon – http://patreon.com/colonelfailure
Option 2 (one size-fits all): YouTube – https://www.youtube.com/colonelfailure/join

source

28 thoughts on “Airborne Empire – launch day gameplay part 1”

  1. The little people in the original definitely seemed to be more humanoid. Will be interesting to see how this goes but right now it does look like they have lost some of the magic from the first game even things like the UI tweaks or styling seem less appealing although those may just be a byproduct of the slight tweak to the overall style and theming.

    Reply
  2. 'O! Great Seconded Chronicnickler returnesteth thou and revelest thou unto us the wondrousnesses commttimatated to thy brain-box as we are floaten away amid the Boss's currently unfolding mind-world – 'twixt ear and lughole and mush.' Yey! ;o)

    Reply
  3. I specifically remember you turning the in-game music up in the old one because it was so good. It was a whole bit. I also seem to remember the old one being prettier, but that may well be my addled brain misremembering. Overall though, this has made me want to go back and replay Airborne Kingdom, which must be something of a win for the developer. Perhaps not the win they were hoping for

    Reply
  4. If i remember right …the first one dosnt seem to give any indication of what species you were aside from the little dudes running around and i cant remember seeing them up close

    …i will obviously have to rewatch the ENTIRE series now to find out

    Reply
  5. I don't know why exactly, but I wasn't too jazzed about the bird people either. Marketing must have done a "focus group" and determined that "bird people" are all the rage right now or something.

    Reply
  6. As soon as birds were mentioned and or shown… I almost exited out of this videotronic journey until I remembered Colonel Failure was leading this expedition into the air… still, bird people? I agree wholeheartedly that the original gave a very mysterious and unique sense of a fallen kingdom from the mideast mastering flying cities which is what it sounds like most players thought. Hell, we're on different continents, different ages, different political ideologies and we both thought virtually the same thing about the first game…

    TL/DR? Whoever's idea it was to make this game about bird people needs to be fired…

    Reply
  7. Giving the characters faces removes the mistique. The first one you could imagine anything, be it flying birds, flying humans of flying tigers!
    For me also my headcannon was indeed mysterious Persian folk who were masters in engineering and a wee bit of mysticism.
    Ah well…

    Edit: after looking back, the townspeople were indeed tiny humans! Maybe they were being ruled by birdpeople?

    Reply
  8. I have to agree with you about the birds. I'm just not big on playing as any sort of "cute" animal, especially in a game where it's entirely superficial. Playing as a wolf in a wolf game, sure. Playing as a walking, talking cat in a space exploration game, nah I'll pass. I'm just not into the whole anthropomorphism thing. Some games just aren't for everybody and that's okay.

    Reply

Leave a Comment