After death



Good heavens this took quite a while to make, though I suppose there must be far easier applications out there than the one I use. The one I use has numerous timelines for different assets to be displayed on screen, but touching one automatically moves it up the unseeable layer meaning every asset one means to animate must then be ensured to not remain “over” that which it may have interacted with, like say for example if you mean to have someone walk away from another in a perspective that indicates depth (going down the street). This is to say that in such example, after having moved the walking asset and progressively shrunken it to simulate walking away you would have to individually click the asset(s) it walked away from for if you don’t … you know what nevermind. Surely most persons who do actual animation use computer programs, I however will not put in such effort.
After all, if I do, then what’s the point of the name, amiright or amiright? If you’re interested in actualanimation or quality I suggest you look up another video.

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