After 143 hours playing Cities Skylines 2, I built THIS city and have a few thoughts…



*** Preorder Cities:Skylines II and support the channel at the same time! ***
https://www.nexus.gg/cityplannerplays/cities-skylines-ii

It’s finally time to share another Cities Skylines 2 video! And I’ve learned even more about the game since the last one. But more then that, the game has improved a ton, too! In this Cities Skylines 2 gameplay video, we’ll continue to build Moundsville, which is a city inspired by a real master plan; however, in this episode, Moundsville completely outgrows its plans as we add a ton of density.

But beyond just adding density, we’ll also build some of the grittier parts of the city, including cargo rail and passenger rail infrastructure, a garbage incineration plant, a new solar power plant and battery backup, all of the specialized industries, and MASSIVE suburban expansions. By the end, we’ll add a ton of skyscrapers to the city.

Stick around until after the tour when I’ll give you my completely unvarnished views on the game.

FYI – this is not a sponsored video, but I want to give a huge shout out to @paradoxinteractive and the @CitiesSkylines team for providing me early access to the game!

————————————————————

PREVIOUS VIDEOS IN SERIES

► First CS2 video: https://youtu.be/xm2yD9mXgPQ
► Seconds CS2 video: https://youtu.be/g9yESIzeyQ0

————————————————————

FIND ME HERE

► Website: http://CityPlannerPlays.com
► Discord: https://discord.gg/CityPlannerPlays
► Twitter: https://twitter.com/cityplanneryt

————————————————————

SUPPORT THE CHANNEL, GET COOL PERKS!

► Merch Store: https://link.cityplannerplays.com/Store
► Patreon: https://www.patreon.com/CityPlannerPlays
► YT Membership: https://link.cityplannerplays.com/YTMembership

————————————————————

MY MUSIC

► Master Planned Music: Http://MasterPlannedMusic.com
► Epidemic Sound: https://link.cityplannerplays.com/Epidemic

————————————————————

MY GEAR

► Kit.co Link https://kit.co/cityplannerplays

————————————————————

PLAYLISTS

► Ultimate Beginners Guide: https://link.cityplannerplays.com/BeginnersGuide
► Cities Skylines II: https://link.cityplannerplays.com/CS2
► Tutorials: https://link.cityplannerplays.com/Tutorials
► Nicolet Bay: https://link.cityplannerplays.com/NicoletBay
► Verde Beach: https://link.cityplannerplays.com/VerdeBeach
► Clearwater County: https://link.cityplannerplays.com/ClearwaterCounty
► Abandoned City Fix: https://link.cityplannerplays.com/AbandonedCity
► Sustainable City: https://link.cityplannerplays.com/SustainableCity
► Bluffside Crossing: https://link.cityplannerplays.com/Bluffside
► City Tips: https://link.cityplannerplays.com/CityTips
► Previous Live Streams: https://link.cityplannerplays.com/Streams
► Timberborn: https://link.cityplannerplays.com/Timberborn
► Other Games: https://link.cityplannerplays.com/OtherGames

————————————————————

HASHTAGS

#CitiesSkylines2 #cityplannerplays

————————————————————

CHAPTERS

Series Recap and Off Camera Fixes! – 0:00
I’m the Trash Man! – 2:37
ALL of the Rail – 6:04
The Suburbs – 17:46
Solar – 32:01
Specialized Industry – 37:04
Increasing Density – 46:34
City Tour – 53:52
How I feel about the game after 143 hours – 55:30

source

49 thoughts on “After 143 hours playing Cities Skylines 2, I built THIS city and have a few thoughts…”

  1. The game looks solid, but the industies are a massive step backwards. Wide empty spaces and weidrly spwaning assets feel really rough, ,ike super early development, not something right around the corner for launch. The Industries DLC may have been divisive, but at least it felt intuative and more involved, and had ploppable assets. I've got to say, it's a major major issue for me.

    Reply
  2. can't wait for the game to be out but where i live we don't see rail crossings maby 1/250 i understand many youtuber does the crossings for time saving and or what they are used to but i'm used til roads under rail or over rail

    Reply
  3. is making a metropolis, or multiple citys growing into one big city, is that part of this game? I live in the wasatch front which is a metropolis, but i cant see something like it being possible in this game. the map size probably wouldn't cover the area of the city i live in, let alone the whole metropolis

    Reply
  4. How is traffic compared to CS1? Sometimes traffic was annoying to fix, but after a while it became something I actually enjoyed (with mods ofc).
    I also assume they will update the specialized industries. Like actually growing crops or show livestock running around. Hopefully buildings that aren't randomly placed in the middle of nowhere, but start from the center and build out or something.

    Reply
  5. Pew. I am so out of the hype for CS2. I had to endure so many weeks of FOMO watching a small group of privileged and paid influencers playing the game that I am kind of through the hype cycle. This kind of marketing totally turns me off.

    Reply
  6. I'm just a bit worried that we're going to have to buy into 5 DLCs to get the game back up to Cities 1 standards. And that it is by design to milk the playerbase. Other than that I'm sure it's going to be a great successor eventually.

    Reply
  7. Laugh at me if you'd like, but I REALLY love customization in games. It's something I really care about in regards to cities. I would love if I were able to easily choose the appearance of buildings, stores, houses, and transportation vehicles like ambulances. I know modding is a thing, but I feel like it should be built in, similar to Roller Coaster Tycoon where I should at least be able to choose the default colors/styles of such objects. For example I would love to have a Historic District-looking section that is all red and brick, or maybe pastel-colored like old Bavarian towns. And generally i would love to build a vintage 1930s-looking town and have those types of vehicles in my streets. It's a let-down, in my opinion, that we are forced to only build modern industrial glassy globalist cities without local flair. Anyone else know what I mean?

    Reply
  8. Can you make a hexagonal city. With safer 3 way intersection. You can't see down other roads unless you stops so you can't speed past it. With 120% intersection. You don't need traffic lights. Hexagonal grids are just great.

    Reply
  9. The part that you talk about the industrie assets that are randomly.spawned and placed, all that would be needed IMO to make a bit better is juste the ability to move them around, you could at least place them where you prefer once they have spawned

    Reply
  10. Phil, thank you for creating these videos. I have been watching your videos since 2020, and believe it or not, your videos are such a promising therapy for me. These videos help to reduce my depression and make me relax. I am so sorry that I could not join your channel and contribute anything, but thank you so much, and I hope you keep creating this incredible artwork.

    Reply
  11. There is so little diversity. You should be able to have hundreds of engineers and architects you get to pick from who have different skills based on their education in school. Need more depth. Same with the number of years workers had on their apprenticeship before they work for your city.

    Reply
  12. Pretty sad that a city builder has a 3080 as its recommended specs. City builders and sims are traditionally the most inclusive, accessible, progressive, and diverse genre in the gaming medium. It's pretty telling how fascism has taken hold at Colossal Order and Paradox.

    Reply
  13. Mariemont is such a cute little town. I would pass through it going to the Kenwood/tri-county area of Cincinnati! It's very very German looking and really cute. I've heard the residents are rich and kinda snooty though lol

    Reply

Leave a Comment