Adding a Terrifying Monster to my Horror Game!



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I’ve been working on my dream game for a few months now, it combines the monster slaying of The Witcher and the combat mechanics of Dark Souls, with an overarching roguelike format of games like Slay the Spire and Hades, all being set in a terrifying cave system filled with eldritch horrors. But there was a huge problem that stood in my way:

Edited by: @tobycollier

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About me –
Hi I’m TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my

Software Used –
Unity Version: 2021.1.22f1
Visual Studio Code: https://code.visualstudio.com/
Adobe Premiere Pro: https://www.adobe.com/products/premier
Adobe Photoshop: https://www.adobe.com/products/photoshop

PC Specs –
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
Way too much caffeine

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21 thoughts on “Adding a Terrifying Monster to my Horror Game!”

  1. Is the particle effect on the “ink” in the eyes set to world space instead of local? Also I think if it ran up to you really fast when it saw you that would make it a lot scarier.

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