Ad Astra | Mars! Rover! Don't Push Shift! | Ep4



Hooning around Mars on a rover! Whatever you do. Don’t push shift when you’re inside a rocket. Trust me.

Mod List (may change over time):
Fabric-api-0.62.0+1.19.2.jar
ad-astra-1.0.3-1.19.2.jar
appleskin-fabric-mc1.19-2.4.1.jar
architectury-6.2.46-fabric.jar
cardinal-components-api-5.0.2.jar
cleancut-1.19.2-5.1-fabric.jar
cloth-config-8.2.88-fabric.jar
Clumps-fabric-1.19.2-9.0.0+11.jar
Controlling-fabric-1.19.2-10.0+6.jar
entityculling-fabric-1.5.2-mc1.19.jar
ForgeConfigAPIPort-v4.2.6-1.19.2-Fabric.jar
Harvestwithease-1.19.2-4.0.0.2-fabric.jar
IKnowWhatImDoing-4.1.0-fabric.jar
InventorySorter-1.8.10-1.19.jar
Jade-1.19.1-fabric-8.2.1.jar
jamlib-0.4.4.jar
modmenu-4.0.6.jar
MouseTweaks-fabric-mc1.19-2.22.jar
Patchouli-1.19.2-76-FABRIC.jar
piercing-paxels-1.0.4+1.19.x.jar
RoughlyEnoughItems-9.1.550.jar
sodium-fabric-mc1.19.2-0.4.4+build.18.jar
ToastManager-1.19.2-1.0.1.jar
travelers-backpack-1.19.2-8.2.3.jar
trinkets-3.4.0.jar
Xaeros_Minimap_22.16.0_Fabric_1.19.1.jar
XaerosWorldMap_1.28.1_Fabric_1.19.1.jar
youre-in-grave-danger-1.4.4.jar

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5 thoughts on “Ad Astra | Mars! Rover! Don't Push Shift! | Ep4”

  1. Solar panels are super efficient on Mercury and on the Moon. Desh cables give very high transfer rates. There's no oxygen so you'll need soul lanterns/torches or glow stone. Wandering Lunarian traders appear on every moon and planet in the mod.

    Also every planet has dungeons except for Mercury (currently; the mod author still plans on expanding the mod)

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  2. to make functional bases you'll need the oxygen distributor and you'll need holes in the walls of the different rooms in the base in order for the O2 to spread throughout the different rooms. To supply the distributor you'll need a water pump next to the distributor and have that over an infinite water source. You should also build airlocks for the entrances to the bases.

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