ACTION CAM, A.I. improvements, bug fixes, GPS changes – SONS Of The Forest Update 4.0



UPDATE 4.0 Has brought a TON of changes and additions.
Patch notes HERE- https://store.steampowered.com/news/app/1326470/view/3707067917836253973
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ABOUT THIS GAME
An entirely new experience from the makers of the ‘The Forest’
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
A Survival Horror Simulator
Experience complete freedom to tackle the world how you want. You decide what you do, where to go and how best to survive. There are no NPC’s barking orders at you or giving you missions you don’t want to do. You give the orders, you choose what happens next.
Fight Demons
Enter a world where nowhere is safe and fight against a range of mutated creatures, some who are almost human like, and others who are like nothing you have ever seen before. Armed with pistols, axes, stun batons and more, protect yourself and those you care for.
Build and Craft
Feel every interaction; Break sticks to make fires. Use an axe to cut out windows and floors. Build a small cabin, or a sea-side compound, the choice is yours.
Changing Seasons
Pluck fresh salmon directly from streams in spring and summer. Collect and store meat for the cold winter months. You’re not alone on this island, so as winter rolls in and food and resources become scarce you won’t be the only one looking for a meal.
Co-op Gameplay
Survive alone, or with friends. Share items and work together to build defenses. Bring back-up to explore above and below ground.

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1 thought on “ACTION CAM, A.I. improvements, bug fixes, GPS changes – SONS Of The Forest Update 4.0”

  1. I feel like, with the AI, if they want to make it more realistic then the chances of them running away would be based on how many of them are there and how many of them you kill. A lot of them, they're more likely to attack, but every time one is killed they become a little more reluctant to fight. Depending on the type of enemy of course. And there would be a maximum and a minimum so it can't reach 100% or 0%. Shouldn't be hard to do that with percentages. If it's you and 5 other players then a lone mudman is far more likely to watch you or stay hidden.

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