Ace Combat: Arsenal Bird | Aircraft BREAKDOWN



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Spacedock delves into #acecombat7’s striking Arsenal Bird.

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40 thoughts on “Ace Combat: Arsenal Bird | Aircraft BREAKDOWN”

  1. I wanted to see Arsenal Birds again but this time for multiplayer in Ace Combat 8 not a single player because we are already defeated them in main campaign of AC7.

    Not only this allowed players and their allied support to attack them but also we can defend Arsenal Bird against another Arsenal bird with their package nerfed including drones act more like our real-life drones not overpowered in AC7.

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  2. These things were terrifying at the first playthrough! but the more you play the game, the more fun it is to take them down.

    Shame that, as usual for Strangereal, something that was designed with a great and benefitial idea in mind ended up just being turned into a weapon of war because of (unhinged) politics, but hey, if that didn't happened as often as it does, we wouldn't have these wonderful games.

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  3. If I had a nickel for every bird themed advanced aircraft the Oseans had that were hijacked. I'd have three nickels. Which isn't a lot, but it's hilarious how it happened thrice.

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  4. Good one bro.

    The Arsenal bird is interesting version of "flying aircraft carrier", wich answers the most problematic questions about the design:

    1) propulsion and power/fuel – solution picked is sufficient, although nuclear power might be better (number of smaller nuclear generators onboard, wich can be switched for newly fueled (or completely different principle) power module of the same shape – say fusion would be discovered in a decade after lift of, and can be utilized when needed).
    2) how to take off with aircraft much bigger than all runways on the world (only "better"--more advantageous to the machine and users– solution i can think off is VTOL concept).
    3) how to replenish the equipment/ammunition, wich can not be produced "indefinetly" midflight
    4) how to connect/park/stack the fighter-drones on the mother/plane, …
    4)a) altough IF the fighter-drones are connected SIDEWAYS (i.e. turned one side up, one side down), the wing could be twice (or in minimum one third more than) the original number…

    Me personally, would introduce one design feature, that might be of help with the "self repair" part, especially of the engines and plane surface – If the engines are housed in detachable streemlined pylons, wich can move on the surface of the airplane, you can simply "disconnect" whole engine, transport it to the repair facility, and after being repaired transport it back to the bird (wich would "reshuffle" the engine pods again, to gain optimal thrust and weight distribution with changed number of engines onboard. I mean – it is impossible with engine using fuel (because the fuel lines would mean extreme failure point), but when you need only supply electricity to the engine, it can be perfectly supplied during moving ON the superstructure (and locked to it befor it starts to proppel the plane). And the same system could be utilized for

    b) smaller repair bots (shaped to have extremely small airdrag) moving on fixed grid of rails situated OUTSIDE (on top of) the mothership, ment to cutt off the dammaged segment, transport modular replacement parts to the dammaged area and repair the dammages by reconnecting the newly replaced segment to the whole. Same robots could be used to do smaller repairs of dammaged fighter-drones, basically OUTSIDE the mother/plane.

    c) said "surface train carts" can be used for small local sensor clusters and/or point defense lasers, wich would MOVE on the surface of the mothership, to maximize the sensor clenliness and/or firepower in needed direction.

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  5. This thing reminds me of the Lockheed CL-1201 one of my favorite concepts from cold war era engineers. I'd honestly be surprised if the game designers didn't take some inspiration from the plans.

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  6. The Railgun wouldn't need to penetrate the Energy Shield…

    It was mentioned earlier in the video that the shield is not kept active all the time and is only energized when an incoming attack is detected…which means as long as the Arsenal Bird doesn't know it's under attack, the shield is down and it was also mentioned it takes a minute or so to charge the generators and raise the shield…given how fast a Railgun round flies, it will hit the bird before it even realizes it's under attack and if that round is large, fast and accurate enough, it will destroy the Arsenal Bird before it can activate the shield by destroying the Microwave Power Receiver that powers the entire Arsenal Bird and it's Shield…
    If I was planning the attack, I'd have a minimum of 2 Railguns, each would be aimed at 1 Arsenal Bird and both would fire simultaneously so one bird isn't warned of the attack by the destruction of the other bird and raises it's shield before I can shoot it…that first shot would destroy the Power Receiver, preventing the shield from being powered up and also shutting the engines down so I don't need to fire any more shots since the Arsenal Birds will now be forced to glide and no aircraft of that size can stay airborne for long before crashing to the ground (or water depending on where it was in it's orbit when shot)…the fact I wouldn't need to take a second shot means the chances of anyone figuring out where I was when I took my first shot (and carpet bombing the area with the still functioning combat drones, the Arsenal Birds may be doomed to destruction at that point, but are still MORE than dangerous enough to take out their killers before that final death) is highly unlikely…tracking weapons fire back to the launcher is very difficult with only one shot taken…

    If I could arrange for more than 2 Railguns, then the additional guns would shoot at the weapons storage pods brought up by the resupply shuttles to hopefully cause a detonation of either the drone missile magazine and/or drone fuel bunker which would tear the Arsenal Bird apart and cause it to crash (in MANY pieces) before being able to launch any drones…

    2 Railguns are the minimum needed to kill both Arsenal Birds, more would simply speed up the process…

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