AC Shadows ROASTED Over Buggy Gameplay & Social Media Manager FREAKS OUT Over Backlash



#ubisoft #Gaming #AssassinsCreed

Assassins Creed Shadows Releases On Anniversary Of AWFUL Tokyo Attack, Ubisoft Is Tone Deaf As F*CK: https://youtu.be/NaOvwkD6dP0

Ubisoft PANICS! DELAYS Assassins Creed Shadows AGAIN For “Further Refine” 🤡 What Are They Changing??: https://youtu.be/ieS8Bn94jEM

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23 thoughts on “AC Shadows ROASTED Over Buggy Gameplay & Social Media Manager FREAKS OUT Over Backlash”

  1. As a game developer myself, I can tell you that even a simple feature that worked perfectly earlier during the development process can suddenly out of the blue break and can go unnoticed for quite some time. Unforeseen bugs can occur at any time when writing and editing code. Even a game engine update can break things, especially with the Unity game engine. Until you've coded a complex game yourself, you may never understand just how easily, weirdly and inexplicably things can break. The important thing is finding out the cause and fixing it.

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  2. Actually their team consists of both Seniors and Juniors, and I'm a strong advocate of hiring Juniors since they are the future seniors/devs, HOWEVER, we are talking about a AAA game with a rich history in the market, if they are serious about having juniors to work with for this big project they would have gotten juniors who worked on indie small studios or even startups prior! the amount of experience and knowledge you could get from small studios outweights what they could learn from AAA studios, for reasons such as wearing multiple hats, seeing the whole process of how a game is developed in a big single picture, but with AAA games you are only seeing a small fraction of how a game is developed. Therefore my bet is that they heavily rely on outsourcing who are probably working on the majority of the game than their in-house devs, and that their juniors are just there to boost their diversity hiring stats nothing more.

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  3. I find it fascinating that if 2 months before launch and your game is still very much in dire "work in progress", then that alludes that all that 3+ years of development for the rest of the game has been done so while the game is a huge buggy mess with barely any features in it. That means very little of the game is actually designed around the features and mechanics as they only get them fully working properly on release. Or that's what they hope…
    This explains so much, actually. It explain so much why the recent AC games have felt like weird modular Legos that only utlize the basic 2×4 red brick.

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