Absolutely Busted Shadow Ball Build!! | Luck be a Landlord Style Roguelike | Endgame of Devil



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#EndgameOfDevil #Part15

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26 thoughts on “Absolutely Busted Shadow Ball Build!! | Luck be a Landlord Style Roguelike | Endgame of Devil”

  1. Wow, that was a pretty dope run with basically the three shadow ball relics in a row. One other good relic for the dolls is the mana infusion (like 40% chance of +1 permanent damage on CD), for ramping.

    I haven't really managed to make a good doll build in the later levels because it relies fairly heavily on getting the good relics, and by the time you have access to the relics, you probably have moved on from the dolls. That and the adventurers that counter actually counter pretty hard…

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  2. So mud monster and demon hands are both “bad” cards. Demon hands requires a second card to become even semi-close to the power of similar cards, and then is only melee and doesnt scale. Mud monster doesnt get +1 attack permanently each time its near heroes, instead it gets the bonus to attack only for that particular round that it in near Those heroes. Both should more or less never be taken if you have any other choice. Similarly the rot smith is pretty dang bad, it gives only a +1 to a creature, and then only slowly, and does so while taking up a valuable slot uselessly.

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  3. Excellent work with the Possessed dolls. I can imagine the adventurers going into the treasury only to see a dollhouse and the dolls suddenly start guarding it dealing tons of damage. Can you please make a werewolf build, but with one and only one werewolf? Make him like the Boss of that treasury

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  4. I'm currently trying to get the level 20, no rings, no re-roll, no remove achievement… it's basically; did you get the perfect build with self-scaling minions? NO? try again

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