A War On Islands But One Sinks Every 20 Years



Somebody forgot to check whether or not these islands were just floating sand!

Spoilers: They’re just floating sand!

My other channel!
https://www.youtube.com/c/GregBroDudeMan

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46 thoughts on “A War On Islands But One Sinks Every 20 Years”

  1. Play the battle ship sinking game with Mellon but instead of ship it's Islands and it has a shot limit and the one who has more population after all the shots are gone, wins

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  2. I've only been subscribed for a week but your content really gets my brain going, I know this comment will drown but honestly this type of content is really a new exciting, like this channel is genuinely the best world box sim content creator out there, plus the voice sounds like that one famous actor

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  3. A cool idea might be to do another circle island world – but destroy all four corner islands from the beginning, scattering each race into random locations. Could make for some interesting stories.

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  4. Another video idea. Have 30 to 40 islands race's in the corners but have to Wheels of random running one that makes a costal bridge and one to blow the island up. Also maybe have another wheel for which island gets corruption

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  5. Your island being sunk is like rolling the monopoly man.if there’s not a lot of properties owned good but if everything is owned you’re landing on you or someone else

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  6. fun fact warriors or soldiers cant set up new colonies and sense elves already had civilians on those islands they were able to build a settlement there and take control over the island before orc or dwarven or human civilians could

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  7. Imagine if you lived in this world and you didn't know how to swim. Also I think the elves kept taking islands so much was because they got hit, so the other races islands had a few elves on them that took it before a settling ship could come from the other races islands.

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  8. What about a mega continental, where you put down abotu 2 or 3 of each race (including the new ones. But not the mixed) then you enable all the stuff (rebellions, angry peasants, all that. Leave out the natural disaster stuff and the alien invasion stuff)

    And then have them all duke it out until only one race is left.

    So it's not a battle of kingdoms, it's a survival of races.

    This should balance out the orcs and humans since they break apart so much, give the elves and Dwarves a better chance sinch they usually have less rebellions and all that.

    It could be real interesting.

    Maybe about 3 plots of each race with about 30-40 each To start.

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  9. I have a worldbox challenge for you:

    Using volcanoes, meteors, earthquakes, and seeds, you can create an entire world without having to use the full tool.
    My challenge is for you to place down a bunch of people on a small area of land, and then expand that land using the natural disasters, but the more natural disasters occur, but you can’t let the natural disasters kill your people.

    Basically it’s a game of balancing expanding the map and not killing off the population, can you do it?

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