Our new Empire at War Campaign continues as the Galactic Empire in Thrawn’s Revenge! The Central Commitee becomes the focus of the Pentastar Alignment.
Choose Your Ships: https://www.patreon.com/posts/115374085
Discord Server: https://discord.gg/coreyloses
🔸 More From Corey 🔸
Become a Patron: https://www.patreon.com/CoreyLoses
Gaming Channel: https://www.youtube.com/coreyloses
Twitch: https://www.twitch.tv/coreyloses
Lore Channel: https://www.youtube.com/coreysdatapad
Send a Tip: https://streamlabs.com/coreyloses/tip
Twitter: https://twitter.com/coreyloses
Discord Server: https://discord.gg/coreyloses
#ThrawnsRevenge #EaWX #EmpireAtWar #StarWars
source
me watching the turbo laser splash damage the stormtrooper mass
yep there goes like 5 platoon companies
The cheese goes crazy
As much as it would be nice to get all those units, tiptoeing around the PA feels like a waste of time
Is there a submod that allows for individual space or land units to retreat without the special ability?
that first battle is an example in why you need to be careful splitting your attention in empire at war
a lil differnt than the rts audience but if you havent tried foxhole yet
Missiles: Have we been using them wrong all this time? Shouldn't we call them hitsiles?
Feels like cheating/abuse just going in blowing up a ship or two rinse and repeat….
As for non Empure at war content, other modded RTS games might be a good fit, seeing what other comunities for older games are tinkering on is a fun thing.
I want to make an overhaul mod for EAW, I have lots of 3D ship assets
how hard was it actually to get persistent damage working on SSDs? especially since this is actually persistent damage unlike Remake where they'd basically layer 3 SSDs on top of each other
also, I feel like if there were to be an Empire at War 2, persistent damage would be needed
Hey Corey, why is the capture mechanic so janky? What exactly makes it work? It feels incredibly RNG and in a bad way.