A CURE for the RAGE Virus!?: INSANE ways 28 Days Later COULD'VE ended!



28 days later has quite a few endings, three of which were recorded for theatrical audiences across the UK and USA and two of which were stuck in storyboards or just as ideas, but what if I told you one of those endings would’ve basically been the DUMBEST way to cure the rage virus POSSIBLE!? Lets find out!

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24 thoughts on “A CURE for the RAGE Virus!?: INSANE ways 28 Days Later COULD'VE ended!”

  1. Honestly if they’re still normal humans and they go crazy if they see non-infected humans, couldn’t you have just gotten in a helicopter, dangle a guy over them and watch as they swarm around and very quickly succumb to exhaustion and dehydration? Hell drop some grenades while you’re doing it. Unless they periodically go for breaks wherein they’re probably not taking in nearly as much water as they’re losing, seems like a simple solution.

    The Rage virus strikes me as a virus that burns very quickly but also burns out equally as fast.

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  2. Hey Zach, if you do a versus stream at some point, try using these mods to spice up the experience as personally they add a lot of variety to the official maps.
    Manacat's "Random Object Spawner, Random Car Alarm Controller, Random Ammo Pile Swapper" along with NB's "T.A.C.M Map Extensions" and one that's entirely optional of Manacat's would be the "Improved Active Talker" which just makes the survivors being more vocal about certain events or conversations though the conversations part likely isn't going to be well heard given the scenario of a versus game but you would have to get them to work for versus mode since Valve made mods "illegal" for competitive gamemodes which hopefully should be as simple as just going into the addonconfig file to enable them, keyword being should.
    However, if a custom campaign happens to be in the cards, then I highly recommend getting these in the event you do need to have bots.
    Smilzo's "Left 4 Bots (which requires Left 4 Lib to function)" not only makes the bots behave more human like such as picking up and using throwables (that does come with a disclaimer on the mod page) deploying fire/explosive ammo or even using defibs when they have them in their inventory but you can also have some control over them so if bots get stuck because of a shitty nav-mesh that most custom campaigns will usually have you can just type "bots warp" or if it's a specific bot then type "bot's name warp" and they will be brought to your current location however because the bots can use throwables with that mod they can do questionable decisions with them such as throwing bile bombs at tanks, now there's a fix you can do which is to just make a file and exclude certain items from being picked up by the bots or you can use another method and it's the one I've been using to prevent that scenario from happening to some degree which is to use Manacat's "Give N Take" mod to either swap the throwable I have with theirs or to take theirs before they use it.
    Edit: oh yeah, almost forgot about Sir Alfred's "Complete Population" mod and Skeeler's "L4D1 Common Overhaul" mod, but those are mainly optional and give some variety to the common infected while making the world look more "alive" and in the case of the overhaul increases the combinations from "64 to 286.720"

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  3. (Spoilers for the comic series)

    With Jim being presumably executed for "murdering" the soldiers, it would have been a lot more appropriate to have just let him die in the hospital after being shot.

    Still, that's only if you consider the comics canon. Usually I prefer darker endings (ie: Plague Dogs movie vs book), but I think the theatrical ending for 28 Days Later works well enough.

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  4. There really is a way they could have made the blood thing work though.
    Explain that the virus is undetectable by the innate immune system until activation, kinda like how rabies goes undetected in the nerves, and the acquired immune system is subdued or subverted. That the virus then integrates into the acquired immune system, suppressed the innate immune system, and then activated to prevent the body from destroying it.
    Explain that if active non subverted blood is introduced that it will fight and destroy the virus. But that the amount of blood needed would be massive, and that all the blood in the area would have rotted by now since the powers down. Maybe a bone marrow transplant to reactivate the acquired immune system.

    This would still end with him strapped to the table, but with the chance of hope that they could get a supply of blood to save him.
    Might even be some biblical symbolism.

    This unrelated good man, sacrificing himself for a girl, and suffering the same fate humanity put innocents through, only to be saved (aka resurrected or redeemed) from the state of wrath. Perhaps after another 28 days, or 3 to send the heavy handed biblical symbolism home. Maybe 28 days after he wakes up, 28 days awake, and 28 days of rage.

    It could have been made to work and work really well.

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  5. Dude you gotta stop mumbling and laughing while delivering your dialog. 3 times in this video I tried to rewind to understand something you were saying and neither time I could. Idk if you edited over it or was just mumbling. But I couldn’t make it out.

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  6. Had an AFMBE game were you could do something like this, but the rationale was because the bacteria infecting them would be out competed by introducing a less detrimental version of it en-mass. You’d even keep a few perks from the infection at the cost of eventually just stroking out.

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  7. In the comic adaptation of 28 days later, after they are rescued, Jim is actually executed by the UK military as they blame him for the rampage that took place at the mansion and the two girls are separated in Europe when the kid is adopted out, I believe, against her will. So, even canonically, the characters don't get a happy ending anyway.

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