Voxel Engine – Level of Detail



Dynamic level-of-detail using octree data.

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10 thoughts on “Voxel Engine – Level of Detail”

  1. Really cool! When I was working on a voxel engine project, I made a much simpler version. While building the chunk, I'd figure out which was the most common block in the chunk, and when you were far away, I'd simply display a simple cube where the chunk was, textured with the most common block. It didn't work perfectly, but it was fun to make.

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