No Man’s Sky Is FINALLY What They Promised | Review 2024 | (The Biggest Game Ever)



No Man’s Sky is one of the most ambitious open world space exploration games to ever be made. Thanks to updates, it’s gameplay, combat, customisation and graphics have been completely overhauled. In this 2024 review, find out why NMS is an essential ‘must-play’.

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0:00 – Intro
0:16 – What Is No Man’s Sky?
1:00 – Game world, Graphics, Crafting
2:27 – Combat
3:34 – Base Building, Freighters, Multiplayer
4:54 – Narrative + Story
6:42 – Conclusion

Tags:
No Man’s Sky Review 2024, No Mans Sky 2024, NMS Review, Should you buy No Man’s Sky, No Man’s Sky PS5 review, NMS PS4 review, No Man’s Sky Review PC, NMS Xbox review, NMS Xbox 1 review, NMS Xbox Series X review, No Man’s Sky Gameplay, NMS Tips and tricks 2024, No Man’s Sky playstation review

#nomanssky #nms #nomanssky2024

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26 thoughts on “No Man’s Sky Is FINALLY What They Promised | Review 2024 | (The Biggest Game Ever)”

  1. Every single one of you gaming review channels complains non-stop about the stuff that comes out until they get it exactly the way you want it. You do realize that life doesn't work that way right ? You people can't even wait for the game to get settled and the bugs work out of it before you start complaining

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  2. I decided to platinum it after my brother in law did it, the first playthrough had a guide to do it relatively easily, the second permadeath playthrough was totally different with crafting required lol It was jarring but doable, a shortcut was possible with a certain character appearing at a space station but sods law they appeared near the end of the long way of doing it 😆

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  3. No Mans Sky, Elite Dangerous and X4: Foundations are hands-down the best space-themed games. There are totally different each-other with everyone has a different and unique play-style. No other space-themed game come even close to those. Starfield was total disaster, some other indie attempts was not depth-wise enought.

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  4. Hello games earned my respect
    Disgusted that people put the constant liars at cdpr in the same category. "Free dlc as an apology" remember? pepperidge farms remembers 😂😂😂

    Viva Hello games🖖

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  5. No, not at all maybe your new to NMS so you dont know but HG trailer for nms had, erosion, animal predation, orbital mechanics, rivers and above all the Superformula Procedural generation…all of which never released and never will.

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  6. I like this game but I have one problem. Sentinels are too strict and will attack you if you mine anything at all. I think it would be nice if there was a certain amount of resources you can take before they get angry. If you need to make fuel but do not have the materials to make it. You will be forced to mine materials to leave the planet, which will end up in you being hunted down by a ton of sentinels and even if you do escape via ship they will hunt you down in ships
    Sentinels be like
    Sentinels: You stole my 1 carbon prepare to die

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  7. Wait until all you young players complete the Atlas path and realize you're not playing a space game at all!

    Story spoilers:
    You're an iteration of a computer program inside of someone's computer. The Atlas is the operating system, the sentinels are the antivirus and the whole hardware is crashing. The Atlas keeps rebooting and crashing again. The time is 16 before the next crash. 16 what? You don't know, it's on an alien timeline. You are an anomaly, a computer program that can think for itself which confuses the hell out of the Atlas. Anyway you're trying, and failing, to repair the OS from within. Imagine Microsoft Paint or Notepad becoming sentient and try to fix your failing GPU from inside your system. Wouldn't that be a sight?

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  8. I played it earlier today, actually. Not my first time, but I’m relatively new. So you can imagine how things went when the second planet I visited in the tutorial, the planet with the distress beacon where you learn base building, had aggressive sentinel drones over every single hill. I play in vr, so despite the the fact that I was getting destroyed, it was pretty cool

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  9. I would somewhat disagree that every planet feels unique. You realize after a while that each planet type has only a few potential looks. You know roughly what shape of rocks/plants to expect when landing on a radioactive planet, for example.
    You also know what to expect in terms of points of interest. They are the same on every planet, with the exception of dead planets and uninhabited systems.

    Don't get me wrong, there is still a large amount of exploring before the planets become repetitive, and even then you can still stumble on something particularly unique.

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