The SPACE GAMES that Defined the Genre (Best of the Best)



Space games have a long and illustrious history, from their early arcade days to their current massive scale projects. Throughout the past four decades a handful of games have defined the genres evolution.

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0:00 Intro
0:29 Space Invaders
1:27 Elite
2:21 Starglider 2
3:09 Star Control 2
3:53 X Beyond the Frontier
4:43 Homeworld
5:28 EVE Online
6:11 Kerbal Space Program
6:49 Elite Dangerous
7:70 No Man’s Sky
8:31 The 11th Game

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30 thoughts on “The SPACE GAMES that Defined the Genre (Best of the Best)”

  1. Freelancer, Starlancer, Freespace 1 & 2, X-wing and Tie fighter games. It's criminal to not include the Wing Commander series. Then if you're including games like Space Invaders and Homeworld you HAVE to include some things like Master of Orion series, Space Empires, and Galactic Civilization. Why stop there? Is Mass Effect a "space game", if so it went a long way to popularizing the space theme to a modern audience. Or Halo, one of the most popular series of all time. But I'll accept just Freelancer.

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  2. Funny, played most of them. Started gaming on the C64 (then amiga and later PC). Agree with the list of the grandfathers of many of todays space games. Some personal favorites not listed over the years are Freespace 2, Wing commander. Looking forward to Homeword 3 most atm. If you haven't tried shipbreaker… give the game a spin – way more fun than the title would suggest (Same dev as hw3 even)

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  3. The Xwing series brought us the power distribution system we use today in Elite Dangerous and StarCitizen. Can't believe you left that one out, or at least Tie Fighter. And the Xwing series took much of it's inspiration from the Wing Commander series, Star Citizen"s direct ancestor.

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  4. I love Star Citizen but it's an absolute dumpster fire. The past week has been hell and that's putting it as nicely as I can the developer has a bit of an attitude towards the community. And sometimes retaliates when they feel cornered or attacked. Which is a true shame because they now have game testers that pay them Cloud Imperium games to test their game. Typically game testers are people who volunteer or paid knotless case of Star Citizen. This whole entire week was Invictus week that's a free fly weak showcasing all the current ships and vehicles in Star Citizen. Holyshit the game has crashed anywhere between 5 to 25 minutes after you start playing. Due to a game breaking bug called a 30k when Invictus week started I had 5 million credits in the bank today I have less than 2 million. Due to the fact that every time you crash out of the game you have to claim your ship which normally wasn't a big deal it was fairly inexpensive to do so but the developer has now increased the time it takes for your ship to be delivered and three times the price to claim that ship. Yes you've heard that right I spent over two million just cleaning my ship from a stupid bug that the developer refuses to fix.

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  5. No Star Fox? game was one of the earliest 3d games on home consoles, on the SNES no less, not to mention 64's additions with the rumble pack and actual voice acting which, again, was quite revolutionary for the time

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  6. Why is not Wing Commander in this list? It has direct influence on so many of the current games that are on the market and in development so much so that it was the precursor and direct narrative influence on at least one of the games you list.

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  7. For me, freelancer got me into the genre. I remember spending more time playing the demo than with full games I had at the time. The online community kept me hooked, especially the community driven servers and mods. I think people still play freelancer online to this day. Those were good years.

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  8. You kind of missed the entire wing commander series, and Descent series. Both of which were so popular that they were released on more platforms than any other title you listed listed in your video including multiple consoles and with several remasters.

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