Stellaris 3.8 is bringing a rework to ground combat. No longer will you even need to build armies or set foot on foreign planets, if you don’t want to. We also have a whole host of changes coming to Stellaris from the Paradox Arctic studio.
It’s not the rework people wanted, but it’s the rework they deserved.
Lets dive in and find out more!
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Chapters:
0:00 Intro
1:38 Open Beta Released
2:21 Hello Offe
3:45 Army Planner
4:53 Rally Troops
6:42 Bombardment Rework
7:23 Planetary Surrender
8:34 Surrender Acceptance Policy
9:27 Ground Combat Balance
15:50 Science Ship Automation
17:14 Capital Designations
20:11 Fleet Manager Rework
23:16 Sector Editor
26:24 Rebindable Keys
27:06 Message Notification Rework
Stellaris Dev Diary 295: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-295-armies-sectors-messages-and-more.1578373/
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And please comment with any feedback, any ideas or if you disagree!
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… I am now terrified of AI Federations cheesing me with mass orbital bombardment and instantly capturing my planets without every building armies. Now, in most of my games they seemed to simply materialize armies out of nowhere, but at this point they won't even need to do that.
3:27 Tbh I don't agree with either of these stances, I think they should just not change ground combat at all and dedicate that development time to something that matters, ultimately stellaris is a space game where you do space battles so ground combat, no matter what you do with it, will always in my opinion just be an annoying extra thing you have to deal with and yet removing it doesn't make sense and would remove a lot of fun strategies and gameplay like halting advances with impenetrable space fortress habitats and would essentially render most collossus weapons useless.
I think the update Stellaris really needs is one to the internal politics of your empire, parties, coups, civil wars and the like.
Lmao love the intro
Ground combat rework: I sleep Being able to edit sectors again: Real shit?
I really just hope this doesn't increase micromanagement. Could ground combat do with a rework? Sure, maybe. At the very least, army recruitment needs to be streamlined. But in no way does it need anything like adding counters, army customization, or anything like that. It's ground combat. It's nowhere near the focus of the game. It should be simple.
Wait, you guys dont use indiscriminate orbital bombardment?
Stellaris: spreadsheets evolved
I love how I can bench the game for a few months and it will look different
It keeps me coming back just have to figure when to jump in
bro this game has needed an ACTUAL rework of ground combat for like 7 years and we get THIS
9:25 wait why would you not want to accept surrender? because you want to kill them all. they're filthy xenos
Wouldn't the no surrender acceptance be for like Armageddon stance or something? But I guess if you had that they wouldn't surrender anyways but I'm not sure
In regards to prohibiting surrender acceptance, if you're doing nihilistic acquisition, you're not actually interested in taking the planet, you just want to steal as many slaves as possible.
There are also times I bombard planets beyond the territory I have claims in hopes to postpone the next war by ruining their economy/workforce
policy not to accept surrender is probably for people who want to eradicate the planet's infrastructure or population instead of capturing the planet.
As a Xenomorph-Spam enthusiast, I am greatly dissatisfied with the changes to collateral damage. Everything else looks amazing, tho
I hope one day ground combat pops up a window where you go into hoi style combat
Can they stop my science ships all following each other on automation tho
Lets say it: ground combat is kinda superfluous but still useful to the purpose of our games background.
So, or you are one of those players that always plays tall and plays just to win cutting everything that can slow them down in order to win no matter what…
Or you are one of those players that accept to play with odds just because it suits the background of your faction and the thing makes your game even more exciting and challenging.
😤
When are we getting templates for air wings and fleets in HOI
The fleet manager/ship designer being merged is something console players have had for years ha pc checkmate now you guys had to wait for features for once
fortress stations need a buff not a nerf
what would be nice for a rework would be different army categories that contain the army types within each overall category such as infantry, armor, air, monster(xenomorph reanimated, azizian, and others similar), and giant (warforms, titanic beasts etc) and then events with scenarios based on the armies, buildings (are you charging or defending a strongholds etc) and districts (are you fighting through rural farmland, through city streets etc) on the ground that gives you a decision on what to do that can either make the battle better or worse
for example your attacking a world and it happens to have a giant guarding it and your given an event that describes some details about the with with certain participating armies on both sides (X of your assault armies , X of enemies garrison armies) where the giant is in the battle with it describing how what category of army is doing in the battle and how the giant is decimating your forces, with the event giving you options on what to do
fighting it and the enemy armies conventionally
call a nuke to have a chance to do moderate to severe damage or immediately to destroying it with a potential chance to damage some armies on both sides and maybe killing 1 of your own and adding a bit of devastation
or call in an orbital strike to atleast nearly kill it, but at a much larger chance of wiping out multiple other armies, and a bunch of devastation
and then if your a robot, genetic, or psionic ascended empire some unique options such as a psionic blast with psionic armies to seriously damage it or unleashing a bio weapon with the possibility to going out of control and adding a modifier to the planet that periodically damages random amounts of biological armies and potentially killing 1 bio pop on the planet until the modifier goes away after some time, or uploading a virus into the participating enemy armies for a chance to damage them at varying degrees if they are robots and not biological
and after your given another event on the effects of the decision
"my ground army is unbeatable" laughs in worldcracker
FINALLY!!!! holy crap so many good changes….
That science ships automation upgrade is absolutely amazing. I've been hoping for that for years.
The proposed changes for bombardment, invasion, and capture dynamics are for the most part garbage. They will make the game even less appealing. The scaling down of bombardment effectiveness due to destruction already caused and fleet size make sense, but planets and habitats should never just automatically surrender before the enemy sets foot on it, and bombardment shouldn't be able to destroy all defending troops alone- at least not all militia units- unless they're obliterating everything. There should always be at least some level of resistance to an invasion from organized and unorganized militia (e.g., National Guard units, and civilians on their own initiative shooting at the enemy, respectively), and even if the leaders agreed to surrender, there must be enemy troops and officers on the ground to surrender and hand control to.
Furthermore, the bombardment and collateral damage mechanics are lousy and have been lousy this whole time. What they should have done from the start is to give empires more options for types and intensities of bombardment, and there should be a similar feature for ground forces. Ground forces are capable of a wide variety of rules of engagement and priorities, ranging from what Russia has done to Ukraine (indiscriminate/deliberate bombardment of civilian infrastructure and urban areas, e.g. Mariupol) to more restrictive rules than what even the Geneva Convention mandates. Essentially, the more liberally and readily you use firepower, the fewer casualties you will suffer and the faster you will take ground, but the fewer things and people that will remain to govern over in case you win (and the people you're conquering will hate you far more), and the more your diplomatic opinions (and also factional in some cases) will suffer. Conversely, being very sparing and cautious in taking and bombarding a planet will make you look honorable to the galaxy (except maybe genocidal regimes) and to the population you're conquering, and you will capture habitats/planets mostly intact, but it will take much longer and you will suffer far more ground casualties.
Also, these policies should only be default orders that apply in the absence of specific orders, and we should be able to give fleets and armies different instructions for individual planets/habitats according to the player's wishes and circumstances. It also should be possible to give planets and their garrisons orders for defensive rules of engagement.
I really should look to see if there are any mods that address and implement any of those ideas. I would hope there would be, but Stellaris doesn't seem to have inspired nearly as much interest in modding as HoI4 has. Hell, I couldn't even find proper and expansive furry portrait revamp mods. (That reminds me, my other major complaint about Stellaris is their portraits and animations are God-awful abominations. The animations are unnatural and awkward and worse than what I've seen in games 20 years older than Stellaris, the furry animation models are butt-ugly, and everyone looks angry, depressed, or both, especially the humans. They should fire everyone who designed and signed off on the animations and models, and shouldn't have had animated portraits at all if that was their dead level best.)
I saw the title and started. Not remembering there WAS ground combat in Stellaris… lol.
Would love dual or triple monitor support.
Exterminatus
The case where you don't want an enemy planet to surrender is if you are raiding pops and don't actually want the planet but DO want their pops.
As someone who doesn't bother taking planets with armies unless they are extremely juicy I personally bomb them into the dirt or crack a planet I'm just trying to send a message lol
why can i not bombard them into oblivion ? because i can ? what if they are lithoid rock creatures and i cant devour them ….. rocks not very tasty ?
Just give me an animation at least! Like the ones Endless Space 2 has. I just want something to look at.
MY LIFE FOR THE STELLARIS HORDE!!!!
The reason you can refuse surrenders is to destroy populations. There have been instances where I played not as purifiers but still wipe out lots of pops from rival empires to weaken them in the long term.
The annoyance of rebels?
They need to add some planetary guns, like the forts on planets, but that can do some damage to ships, to level the power
I can see an abduction or raiding based empire not wanting to stop bombarding a planet and stealing pops.
>why would you ever not want them to surrender
when you're raiding them for slaves.
What I want is an "Automate Explore" option for Science ships. So instead of surveying every system they just explore go to systems and not survey.
Now we need an ability to punish this weakling xenophiles what surrend to enemy fleet. Exterminatus mb?
Ngl, i'm not exactly thrilled with the changes to ground combat. I mean rally and army builder are nice quality of life features but it looks like overall ground combat will be more tedious than ever which is the opposite of what everyone wanted. Also there's still no reason not to recruit an entire army of the best troops you have available, be they clone army, gene warriors or psy warriors. I really wanted to see more interesting choice when it comes to choosing what armies to recruit, with certain armies doing better in certain roles. But it looks like the only thing that was done was increasing devastation across the board which just means it will be more tedious to rebuild lanets you take.
i dont want them to surrender i want other pops to die. i dont want them.
W devs
Checks calander
Nope, not April 1st
I still would have prefer having armies' recruitment be handled like fleets.
Still gonna be busywork to manage them.
Paradox and combat name a worse duo