#Warhammer40k #Tyranids
Tyranids are a thinking bug’s faction.
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"most of their HQ are also RANDOMLY Psykers""
Dude they literally swim though the warp, the place we bend to our wills to use the powers 😂😂
It's more insane that we don't have more Psykers
Soooo Tyranids haven’t even come out yet and already they will be the next army that needs to be NERFed as they will mess up the META. Ya
RIP GK librarian bomb
Kind of funny that tsons look like trash tier compared to this stuff.
I too am disenfranchised by GK lack of psychic. Its just a teleport and 4++ now. But now Im so invested into them with over 3000pts..
Played Tyranids a few editions ago,loved them. I play T sons now also. This style of psychic list is crazy. Can not wait to see it on the table,either playing with it or against it!
sad death guard noises
Use the "at least" option on anydice to get a clearer view of the percentage for 7+, 11+ etc.
I would love to create a crusher stampede psyker-heavy list, and the maleceptor combo is right what I needed :))))
wait what? How can the malaceptor do 3 psychic tests AND a psychic action afterwards? The psychic action takes the place of one of its psychic tests it can do? If it can do 2 by standard and +1 from some synegy with the army its max as far as i recall still remains 3? In the same way that Thousand sons space marines who can only cast one power cant both use smite AND psychic interrogation at the same time.
Unless im mistaken or misunderstood something?
You know what's nuts, the psychic power witchfire for hydra, each friendly model within 3" of an enemy unit you roll a dice, you roll 3 if have any monsters within 3". For each 5+ it's a mortal wound, so swarming with hydra can be pretty nuts if you cast witchfire which throws out a max of 6 mortal wounds
Got any tips how to build a competitive Raven Gaurd or Raven Gaurd successor chapter army?
Just about to start a nids army. My guild runs a 500 pt getting started night. Can anyone recommend a good list for 500 pts. I’m more into less models than a horde style
Maleceptors dont look psycic enough for me with a heavy built body, I think they should have been a giant floating brain
You know like how toxicrines have malenthrope, something like that but brainy
Dunno what happened to my comment so I'll post it again. Hope it wasn't deleted. 🙁
So at 11:07 you explain "you can keep the maleceptor affected by its own synaptic imperative alongside the neurothrope's imperative." So as far as I'm aware you can't "keep them affected" as you can only do this for two turns. For one turn you use one imperative and use hive nexus for the other, and for the next turn you use the other imperative and use hive nexus for the first one. After that you wouldn't be able to have both active because you can't cast Hive Nexus twice and both imperatives would be hard spent, so you'd have to pick either the Maleceptor's imperative or the Neurothrope's with Hive Nexus from then on.
Now, that being said, two turns of this is obviously good, but you'll have to decide which two turns. With the tyrannocyte I'm assuming it's turn 1 & 2, but without it's probably 2 & 3 but what if you lose the Maleceptor before Turn 2? Seems like to get the absolute most mileage out of this you want to do T1 with the tyrannocyte and that makes more sense as the opponent's army is probably not going to be as spread out as they could be in turns 2 & 3, limiting your options for dropping in (if they spread out and zone you out). And of course, at the end of the day, the combo's not just "over" because you couldn't do both imperatives, but again the most effective it can be is only for those two turns, right?
I'd like to know your thoughts on all this! And thanks for the vid, it's SUPER informative and helpful!
Played my buddies list he put out 140MW by the end of turn 4….
good god, this is a sick, disgusting, morally offensive combo thats so bad it should be a war crime.
i love it.
Actually, you can prevent anti-psyker armies from shutting you down. Just hold the malceptor, neurothropes, and zoanthropes in the back. And send the powers to the front using synaptic link. Then the actual caster is too far away to use deny the witch.
The only hard counter are units immune to psychic powers like sisters of silence the single Imperial assassin.
Hey @trevi, this doubt arised the other day in a game.
So my opponent argued that with its own imperative active the maleceptor is only able to perform the action and cast only one psychic power (two if one cp is spent). He said that in the rules clarification of the psychic actions GW stated that the psychic actions are considered the same as manifesting a psychic power for all rules purposes, and thus, althought they do not prevent casting pyschic powers they still consume one cast of the pysker.
I stated that the imperative is preaty clear, casting psychic actions does not prevent me from manifesting psychic powers and if that where the case the zoanthropes won't be able to use the imperative (for instance).
What do you think?
I like how I just watched a video from yall about power creep and complaining and then this excited video about nuking the opponents in a phase most armies have little to no interaction with the opponent hahaha. Literally tau can just pick up units. Lol love ya still
I'll be honest I only care what you say because of the adorable tortoise mascot.
the combination of psychic and claws has always beeen my favorite fro ma fluff perspective, forgoing guns unless forced. I think I can actually pull it off now. Hormagaunts make fantastic tar-pits, humble carnifexes are cheap enough to almost swam, and backed up with frightening brain bugs? Good times.
Love me some Think City
Malceptor will go down with concentrated fire. Which really shuts down the volume of mortals. But as you mentioned in the video, during that time you are scoring points and have support pieces to make it hard for them to do that. Harpy and Winged Hive Tyrant can pressure early on. Preferably the the former, as you need the WHT for utility in the late game.
Tyranids are a psychic hive mind. they SHOULD be the best psykers.
Psychic actions arent in adition? So males can only do their power and one cast, not an extra 2 casts?
FAQ:
PSYCHIC ACTIONS While psychic actions are not psychic powers, they function in much the same way. For all purposes, when a unit attempts a psychic action, this is treated the same as if they were attempting to manifest a psychic power, and it triggers any rules that interact with manifesting a psychic power (e.g. rules that enable you to deny a psychic power can also be used to deny a psychic action). Note that a Psyker can still only attempt to perform one psychic action in their Psychic phase instead of attempting to manifest any other psychic powers. Note, however, that the range of psychic actions is never modified by any such rules.