More Knight Statlines, Model Reveals for Wolves + More, Prices for Kill Team Releases – 40K News



Let’s take a look at some more new Knightly statlines, Space Wolves, Hereteks, model prices and more!
FutureProof Terrain Kickstarter Here – https://www.kickstarter.com/projects/snotgoblingaming/futureproof-fully-painted-modular-wargaming-terrain?ref=am3ef2

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3D Printers from Elegoo Here – https://shareasale.com/r.cfm?b=1680329&u=3447346&m=104244&urllink=&afftrack=
Magnets for minis from The Magnet Baron – https://themagnetbaron.com/?ref=mzyqjhuu
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0:00 Intro
0:38 Imperial Knights Statlines in Packagaing
6:53 Space Wolves Caster of Runes
8:06 FutureProof Terrain – Video Sponsor
9:10 Necromunda Heretek Mini
10:47 Kill Team Prices
15:00 Old World and LOTR Model Reveals
15:46 Army Building for LOTR New Edition
17:43 FutureProof Terrain – Video Sponsor
19:19 Outro

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38 thoughts on “More Knight Statlines, Model Reveals for Wolves + More, Prices for Kill Team Releases – 40K News”

  1. The main problem is that a lot of armies lack units with anti vehicle/anti monster, this makes the toughness way to high, not to mention the invul save of 4+ this paired with d6 damage makes knight waay to hard to kill. I mostly ignore them and just focus on armigers.

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  2. The Thundercoil Harpoon lost a point of BS according to that rule sheet, too, it currently hits on 2+. If nothing else, this really reinforces the case- again- for the Chaos Knight Tyrant to be split into two Datasheets like the Imperial one is, because the gulf between the two builds just got even wider. In general I'm assuming the idea here is to allow more units to meaningfully threaten the big Knights rather than just be largely ignored by them, but I'm not certain that was necessary. In particular it seems to make the Dominus knights feel particularly squishy against Death Guard who can reduce them to T11/ 4+ fairly trivially and then chip quite a lot of damage off them with Lethal Hits small-arms even before the big stuff gets to work.

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  3. Ah yes, mess with knight stats when they are perfectly balanced in the middle and had a history of being tough. A 3+ save on a dominus is a joke. If this comes true I will join the riot of others. We are going to protest in Nottingham!

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  4. One detail missed (unless I didn’t hear it) is that the harpoon drops from hitting on 2s to hitting on 3s. Keep in mind also that Tyrants don’t get reroll like the imperial knights do. Seems like a bit of a downgrade, but with much more “swing” making them much less reliable for a unit that already has pretty unreliable guns (the tyrant, not as much the castellan / valiant because of their rerolls).

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  5. With the knights people are missing the point that the abilities, points costs, detachments and especially the invul use is unknown at the moment. Knights might be able to regen wounds like in 9ths mechanicum detachments, or keep invuls in melee. They might also be costed cheaper so you can field even more on the board

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  6. If GW think making Knights -1t but giving them more wounds and dropping their cost like 100 points is a good idea for the game I can't wait for it to be ruined by me running 156 T11 wounds across 6 OC8 models that can shoot fight and action.

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  7. Titus is the $42 and will be available in store. Was in my local WH store this weekend and the store manager was showing us the unboxing. If you're in the US and want the model, get the Space Marine board game from Target. It's $30 and includes the same Titus model and a bunch of tyranids.

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  8. There seem to be a few issues with MESBG 3rd edition:
    1. The massive cull of models and factions and with many models either cut or moved to legends.
    2. Restrictions on army composition and lack of freedom to put an army together.
    3. Cost of GW products
    Personally I think quite a few players will look back on 2nd edition fondly and decide they just don’t need 3rd.

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  9. Knights is going to be a shitty book with fun rules, the fun rules will be patched out after the following Balance data sheet and the army will be left being just a statline/statcheck army. Youll be pushed to buy either big knights or Small based on whats in the warhouse at the time of writing. since its been armigers for a while they may be getting low and questoris knights might get bondsman abilities back to make them valued, Points will be low at first to encourage sales, then nerfed to normal levels a little while later. (source…every knights codex since 7th)

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  10. bruh spends 1/10th of his run time on ads. Youtube really is getting worse then cable. Kinda sad way to beg on the internet bud. If i pay you 1000 bucks will you spend 1/10th of your video talking about how dumb you are for me.

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  11. As a CK player im watching GW somehow manage to make the disparity between big knights and wardogs even worse lol. All we've wanted edition after edition is for our big knights to be relatively on par with wardogs.

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